PSA: This is your last week to submit talks for the GDC 2018 Tutorials!

Quick reminder: If you have an idea for a talk that would fit well with one of the many Tutorials offered at Game Developers Conference 2018, organizers want to hear it this week!

Specifically, your deadline to submit talks for the Board Game Design Day closes on Wednesday, November 1st, while the deadline for submissions to the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3rd.

The day-long Tutorials scheduled during the first two days of GDC 2018 (Monday and Tuesday, March 19-20) are designed to offer attendees the chance to focus on the critical components of game development, providing them with a full day to take a deep dive into a single topic.

Some of the organizers of these Tutorials took the opportunity to publicly solicit talks this year, and as their deadline for submissions draws nigh we thought it would be a good idea to remind you what they’re looking for:

Board Game Design Day: Submit talks via this form before November 1st! The Board Game Design Tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.

eSports Day: Submit talks via this form before November 3rd! The eSports Day is a day-long series of panels and presentations focused on cultivating a competitive game’s eSports ecosystem to attract and support professional players and teams, journalists, content creators, and grassroots player organizations. Join eSports Day and learn about growing your esports ecosystem alongside long-time developers, publishers, and esports community leaders!

Level Design Workshop: Submit talks via this form before November 3rd! The 2018 edition of the popular Level Design Workshop is run and organized by Joel Burgess and Clint Hocking, and will feature 5-7 speakers from around the industry talking about all aspects of level design.

Tools Tutorial Day: Submit talks via this form before November 3rd! The Tools Tutorial  is a deep dive into the state-of-the-art techniques and processes for building tools that enable game development teams to ship awesome games. Topics will range from usability and workflow to studio services and automated testing, and all the technology in between. Listen to experts from studios large and small talk about their experiences shipping the tools that ship awesome games.

Of course, GDC 2018 will take place March 19-23 at the Moscone Convention Center in San Francisco, California. The conference will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration, so don’t miss it!

For more details on the submission process or GDC 2018 in general visit the show’s official website, and subscribe to regular updates via Facebook, Twitter, or RSS.