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Remember: GDC 2015 online registration closes tomorrow

With GDC 2015 less than a week away and the session schedule finalized, we've taken the liberty of highlighting show events you must not miss alongside a gentle reminder that if you haven't registered yet, now is the time!

Online registration for GDC 2015 will close tomorrow, February 25th at 11:59 PM Pacific. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

Register now for access to a wide variety of talks, roundtable discussions, postmortems and workshops. All passholders also have access to the GDC Expo Floor, located within the Moscone Convention Center in San Francisco, which will once again showcase cutting-edge technology from some of the industry's biggest and most influential companies.

Oculus VR, Crytek, Unity Technologies and Epic Games are but a few of the notable exhibitors at the show this year -- you can visit the official GDC website for a dynamic list of the show's hundreds of exhibitors.

On the GDC Expo Floor you'll also find the IGF Pavilion, which will host playable versions of every game nominated as a finalist in the 2015 IGF Main Competition as well as the winners of the 2015 IGF Student Showcase, who will be announced in the near future.

The Expo Floor also provides attendees with numerous opportunities to learn about upcoming products, interact with developers and publishers, and establish business relationships with some of the industry's top professionals.

A number of interactive exhibits will also be spread across the conference for attendees to peruse and enjoy, including the Indie Megabooth Showcase, the Alt.Ctrl.GDC alternative controller exhibit and a special Atari exhibition from the Videogame History Museum. 

Also, this is the first year that GDC organizers will provide access to childcare services within the Moscone Center so parents can attend the conference worry-free.

The GDC Play showcase also returns to GDC this year, now in a prominent position on the lower level of Moscone North. As part of the 'Best in Play' awards program all GDC Play exhibitors will be judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors. The top 8 will be named 'Best in Play' winners, and all 8 winners will receive 2 All Access Passes to Game Developers Conference 2016.

Of course, GDC 2015 will also feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer.

Most recently, show organizers revealed a trio of classic game postmortems that will be given by some of the most veteran talent in the business. Howard S. Warshaw will be delivering a Classic Game Postmortem on Yars' Revenge, while Warren Robinett will address the development of Adventure and game design duo Paul Reiche III and Fred Ford will lead a postmortem on the original Star Control.

In addition, GDC 2015 organizers have revealed numerous new sessions as part of the show's Main Conference, which features tracks on Business Marketing & ManagementGame DesignProductionProgramming and Visual ArtsAudio and Advocacy.

For the second year running, all Advocacy track talks will be open to all GDC pass holders.

The Summits at GDC also return this year, offering lectures, panels and postmortems on the Monday and Tuesday (March 2-3) before GDC 2015. 

All of the announced talks are now available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App.

Again, GDC 2015 itself will take place March 2-6, 2015 at the Moscone Convention Center in San Francisco, California. You can register for the event by visiting the info page on the official GDC 2015 website.

For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech

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