Organized by UBM Tech Game Network, GDC China, now in its sixth year, will run September 15-17 at the Shanghai International Convention Center in Shanghai, China.
Submissions will be accepted until May 10th for papers on Game Design, Production, Business & Marketing, Smartphone & Tablet Games, and Independent Games.
As always for the GDC shows, organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.
GDC China continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Chosen speakers can join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.
Highlights from the 2012 event included D2C's Xiaolei Zhang outlining the future of the mobile collectible card genre in Japan and the West, Johann Sebastian Joust creators on how motion control is "the slapstick comedy of games," and Bejeweled Blitz developer PopCap on how companies should be metrics-focused, not metrics-driven.