Speaker Q&A: Ubisoft’s Damien Kieken and Roman Campos discuss the development of For Honor

Damien Kieken and Roman Campos are game director and creative director at Ubisoft and will be at GDC 2018 to present the talk ‘For Honor’: From a Great Launch to a Challenging Live Period, which will discuss the story of their game as it travels from its betas, through its launch, to its first post-launch year.

Here, Kieken and Campos give us information about themselves and what they do.

Don’t miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Damien and Roman’s. For more visit the show’s official website.

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Speaker Q&A: Art Director at ustwo games David Fernandez Huerta discusses the vision of Monument Valley 2

David Fernandez Huerta is the art director at ustwo games and will be at GDC 2018 to present the talk The Art of Monument Valley 2, which will discuss the ways in which the Monument Valley team solidified a vision for the game and all the challenges that came with making that vision a reality. Here, Fernandez Huerta gives us information about himself and what he does.

His Visual Arts and Design talk will discuss the ways in which the Monument Valley team solidified a vision for the game and all the challenges that came with making that vision a reality.

Don’t miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like David’s. For more visit the show’s official website.

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Speaker Q&A: Skydance Interactive’s Laralyn McWilliams talks reclaiming creativity in the face of hardship

Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.

Her Vision Track talk will discuss ways to recognize when your creativity is affected by stress, loss or other derailing emotions; methods for connection and communication with other creatives; emotional and practical tools to begin to reclaim your creativity. Here, McWilliams gives us information about herself and what she does.

Don’t miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Laralyn’s. For more visit the show’s official website.

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