Speaker Q&A: Ubisoft’s Remi Quenin discusses the data pipeline of FarCry 5

Remi Quenin is a game engine architect at Ubisoft Montreal and will be at GDC 2018 to present The Asset Build System of FarCry 5.

His Programming Track talk will discuss the architecture of Ubisoft Montreal’s data pipeline, from edition to optimized runtime asset, with a main focus on the part performing the transformation: the asset build system. Here, Quenin gives us information about himself and what he does.

Don’t miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Remi’s. For more visit the show’s official website.

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