Molyneux to announce "unexpected" Fable 2 feature at GDC
Innovations in Fable 2
Speaker: Peter Molyneux (Lionhead Studios)
Thursday (March 8, 2007) 12:00pm — 1:00pm
Room 3001, West Hall
Track: Game Design
When attempting to create a sequel the temptation is to add more of everything but is this enough? Lionhead Studios ambition for Fable 2 is to create a sequel which is truly a land mark title and to achieve this there must be evolution and revolution. This talk will centre around revolutions in Fable 2. This talk will examine how key game play elements have been refined and expanded. It will also look at what inspiration was drawn for the original game and what lessons were learnt from Fable. The processes used to arrive at these design decisions can be applied to a broad spectrum of genres and so are relevant to a large sector of the development community.
Plus Peter Molyneux has promised to reveal a totally unexpected feature in Fable 2.
https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4609
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