Sony Previews PlayStation® Edge PS3 Toolkit at GDC
Presenting PlayStation® Edge: Advanced Graphics Tools and Technologies for PlayStation 3 Development
Speakesr: Mark Cerny (Cerny Games), Jon Olick (Lead Programmer, Naughty Dog), Vince Diesi (Principal Programmer, SCE Worldwide Studios)
Wednesday 2:30pm — 3:30pm
Room 135, North Hall
Three first party technology teams within Sony -- the WWS Europe Advanced Technology Group, WWS America ICE team, and WWS America Tools and Technology group -- have combined to create PlayStation® Edge, a set of cutting edge technologies for imminent release to all PlayStation 3 developers. Rather than an overarching engine, these teams have chosen to create specialized systems that demonstrate best practices of SPU and RSX utilization. A unique tool for RSX performance analysis, extensively used in the tuning of first party titles, will also be presented.
Idea Takeaway
This session is intended for programmers creating PlayStation 3 content.
Intended Audience
Attendees will learn about the new PlayStation® Edge tools and technologies for PlayStation 3.
https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=5133
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Hi, this is Jamil Moledina, the executive director of the Game Developers Conference. I'll be blogging weekly under the heading "Preview Build" to alert you to some of the latest news on GDC, along with the context as to how they fit into emerging trends in game development.
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