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Session of the Week

MarvelThe highlighted session this week is from the Programming track and selected to help celebrate the Wii selling out. "Designing Revolutionary Controls" will be given by Jesse Raymond and Mike Chrzanowski of Vicarious Visions. The session covers the challenges of bringing a title from a standard controller to the Wii controller.

Read on to learn more about this session...

Designing Revolutionary Controls
Speakers: Jesse Raymond (Programmer, Vicarious Visions) and Mike Chrzanowski (Vicarious Visions)
Track: Programming
Format: 60-minute Lecture
Experience Level: All

Session Description
This session delves into the challenges of bringing a title from a standard controller to the Wii controller. The case study for this topic is Vicarious Visions? development of Marvel Ultimate Alliance for the Nintendo Wii. The session also illustrates general techniques and pitfalls of controls development. Vicarious Visions presents topics including extensive testing, audience analysis, gesture development, and player instruction.

Idea Takeaway
Attendees will learn about decisions paths, pitfalls, and solutions they are likely to encounter while developing controls for the Nintendo Wii.

Intended Audience
Handling designers and engineers with an interest in Wii development will get the most from this presentation. The material is accessible to any experience level.

To learn more about this session or the speakers click here.