Passively Multiplayer Gaming: Surveillance for Fun
The "Vision" track at the GDC is sort of a red-headed stepchild. It's not design, it's not programming, it's... well, it's where the misfits go, in a way; the rebels, the outcasts, the free thinkers. I'm glad it's there, because it's a place where we can be a bit experimental, inviting talks that normally wouldn't fit elsewhere. Lots of times the talks in the vision tracks are by people who don't "belong" in the industry, who are on the fringes or working in cross-disciplinary fields. Or, it's a place for people inside the industry to explore outside a bit, test new ground and research new ideas. And it's people like that who can really shake us up, offer new perspectives, and share insights from the other side of the fence, so to speak.
USC student and long-time blogger and gamer Justin Hall will be presenting his talk, Passively Multiplayer Gaming, based on research he's doing in conjunction with a project for BBC. I can assure you that Justin is never, ever boring!
Continue reading "Passively Multiplayer Gaming: Surveillance for Fun" »











Our highlighted session of the week is in the Vision Track and is Superfriends: Establishing a Solid Working Relationship Between Licensor and Licensee and will be given by John Blakely (Vice President of Development, Sony Online Entertainment) & Jim Lee (Vice President, DC Comics). You can't beat the Superfriends any way you cut it so read on to check out this Sony & DC Comics team up.