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The Top 50 sessions saved by GDC Schedule users.
  1. Keynote: A Creative Vision - Shigeru Miyamoto (Nintendo)
  2. Keynote: Game 3.0: Developing and Creating for the 3rd Age of Video Games - Phil Harrison (Sony)
  3. Designing GEARS OF WAR: Iteration Wins
  4. Reflections of Zelda
  5. Agile Game Development
  6. SPORE's Magic Crayons
  7. A LocoRoco Postmortem: Making Happiness into Gameplay
  8. The Future of Storytelling In Next-Generation Game Development
  9. Writing Great Design Documents
  10. Experimental Gameplay Sessions
  11. Making Games for the Other 90%
  12. Innovations in Fable 2
  13. Game Design in Agile Development
  14. LucasArts: True Next Generation Gameplay in Service of Story & Character
  15. The Programmers Challenge
  16. Final Fantasy XII Postmortem
  17. Better than a Schedule: Next-gen Project Planning
  18. If You're Scared That Others Will Find Out You Don't Know How To Be a Manager
  19. Designing Games for Everyone: Harmonix Design in Practice
  20. Can You Make Them Cry Without Tearing Your Hair Out? Emotional Characters
  21. Ten Games You Need to Play: The Digital Game Canon
  22. The Four Most Important Emotions of Game Design
  23. High-Def Outdoor Environments
  24. The Game Design Challenge: The Needle and Thread Interface
  25. The Game Studies Download: Top 10 Research Findings
  26. Burning Mad: Game Publishers Rant
  27. MMOs, Past, Present and Future
  28. Applied Physics: MotorStorm
  29. Predicting the Future: Effective Project Scheduling Tools and Techniques
  30. Rethinking the Development Timeline
  31. Building High Performance Games using Visual C++ 2005 (Sponsored by Microsoft)
  32. Adapting Digital Cinematography Techniques for Game Development
  33. Creating New IP and Innovation in Games: Destroying the Box
  34. Writing For The Hero with a Thousand Faces - Storytelling Challenges and Gears of War
  35. 8 Bit: A Documentary about Art and Video Games
  36. How Casual Games Will Kill the Console (And Why That's a Good Thing)
  37. Cinematic Game Design II: Storytelling
  38. TR1: C++ on the Move
  39. Magic Lessons: Designing and Balancing Game Objects
  40. D3D10 Unleashed: New Features and Effects (Sponsored by Microsoft)
  41. Interactive Cinematography
  42. Your Own Game Studio in Six Months: Bootstrapping Core Through Casual
  43. Dealing with Destruction: AI From the Trenches of Company of Heroes
  44. 10 Steps to Success in Outsourcing Contracts
  45. Three Approaches to Halo-style Behavior Tree AI
  46. 7th Annual Game Developers Choice Awards
  47. Shared Technology at Rare: Good and Bad
  48. A Working Notation for Game Design (Sponsored by ITI Techmedia)
  49. How To Animate a Character You've Never Seen Before
  50. Creating Innovative Launch Titles for the Nintendo Wii and Its Unique Controller