VRDC | Entertainment VR & AR Conference | at GDC

[email protected] | Entertainment VR/AR (M-T)

Hear from experts developing immersive VR or AR experiences that go beyond games at [email protected], Monday and Tuesday March 19-20, 2018. Learn about VR and AR application design, implementation, and development across entertainment industries including games, travel, retail, fitness, product design, journalism, and sports. Register for an All Access Pass or add VRDC to your GDC conference pass to attend.

View all Entertainment VR/AR sessions

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Featured Sessions

'INVASION!': Crafting a VR Story
Eric Darnell (Baobab Studios)
From Eric Darnell, the creator of 'INVASION!', 'ASTEROIDS!', and 'Rainbow Crow', this session will share the challenges from and techniques for telling a narrative VR story where the user has control. Baobab Studios will explore their journey creating 'INVASION!' to strike the right balance between storytelling and gameplay.
'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection
Luke Schloemer (Magnopus)
Xavier Gonzalez (Magnopus)
This session aims to show attendees an alternative technique for texturing static geometry when no texture coordinates are available, or when it is impractical to do so with a small team size. The presentation will discuss how the Magnopus team used textures created by Pixar's rendering pipeline so they could texture the static geometry with lighting equivalent to what they have in their films. It will also explore the custom tools and algorithms implemented, as well as the challenges encountered.
Automatic VR Previsualization from Natural Language Scripts
Sasha Schriber (Disney Research)
What are the challenges to planning the production of virtual reality films? Much has been written on the sound and visual production tools available to VR filmmakers. This lecture will move beyond camera and post production stitching technologies to examine the pre-production phase of filmmaking. Disney Research has conducted studies with traditional filmmakers and VR pioneers in which cost, resourcing, 360 degree visualization and coherency were key issues that were raised. From their research Cardinal was born, a novel tool for screenwriters and directors to preview actions and positions as they write or upload virtual reality scripts in a dynamic format, powered by Deep Learning and Natural Language Processing.
The Art of VR Microtalks
Ashley Pinnick (Google)
Terence Tolman (Against Gravity)
Angela Haddad (One Third Blue)
Charity Everett (Artist in Residence Industry Lab)
Carrie Witt (Owlchemy Labs)
Ashley Pinnick (Independent)
Games have always been about artistic expression, and as a relatively new and immersive medium, VR holds untold artistic and creative potential! This follow up to "THE ART OF VR" panel from 2017 gathers together artists responsible for some of the most interesting and unique examples of VR artistry. This microtalk format session will feature both outstanding artistic work from traditional VR game development as well as experimental forms of VR art. Learn and be inspired by this prodigious lineup of VR artists!
Water Simulation and Rendering in the VR Film, 'Arden's Wake'
Devon Penney (Penrose Studios)
'Arden's Wake' is a VR film that takes place in an ocean world where action is both above and below the surface of the water. This lecture will describe volume rendering solutions for murky underwater environments with spotlights shining through water. Also, the film has many interaction effects on the ocean surface, from characters splashing in the water to boats causing wakes across large distances. Penrose Studios developed a shallow water solver that gave them compelling effects with fast simulation times. This lecture will share the solver architecture, methods for modeling collision objects, and a foam solver that adds detail to the simulation.

Entertainment VR & AR Advisors

Pete Isensee
Oculus Research
Pete has been in the digital entertainment business since 1994. He's made video games, shipped three generations of Xbox consoles, created VR experiences at HBO, published dozens of technical articles, and provided C++ insight to game developers worldwide. Pete currently works at Oculus Research helping unlock the potential of virtual reality.
Aaron Lemke
The Wave VR
Aaron is a musician and VR developer from Austin, TX who has shipped 9 VR titles. Interested in experiential and transcendent applications of VR, he has been creating VR experiences since the Rift DK1 days back in 2012. His first VR endeavor was Unello Design, the studio responsible for many relaxing and meditative VR titles like 'Eden River', 'Waking Man', and 'Zen Zone'. Aaron is a three-time Proto Award nominee for Best Original Score. He is currently co-founder and Chief Creative Officer at The Wave VR.
Ikrima Elhassan
Kite & Lightning
Ikrima Elhassan is the co-director of Kite & Lightning, developing 'Bebylon Battle Royale', the much-anticipated VR satire party brawler premiering at the Tribeca Film Festival 2017.

Founded by film industry veterans in 2013, the studio is known for creating immersive computer-generated (CG) worlds that meld cinematic storytelling with interactive gaming. Known for its unprecedented technical and creative innovations in VR storytelling, the Los Angeles-based startup has succeeded in many genres to critical acclaim such as the Cannes Lions festival and the Toronto International Film Festival POP exhibits. Recent projects include a 4D VR experience for NBC's The Voice featuring Pharrell Williams, Adam Levine, Blake Shelton, & Gwen Stefani; and Lionsgate's first VR narrative, a hybrid live action and CG experience starring Kate Winslet, Mekhi Phifer and Miles Teller.

Prior to Kite & Lightning, Ikrima's career spanned 14 years in the tech industry at Microsoft, Intel, NVIDIA, as well as academia as a Turing Scholar at the University of Texas researching real time advanced image synthesis.
Ethan Stearns
MWM Immersive
As the Executive Producer at MWM Immersive (formerly Reality One),  Ethan Stearns is responsible for leading the company's vision in virtual and augmented reality. Ethan works closely with filmmakers and industry professionals to explore a deeper understanding of these emerging platforms. By empowering storytellers and artists Ethan strives to build innovative immersive entertainment and grow the industry. Over the past four years Ethan has built partnerships with industry leaders such as Google, Oculus, and Microsoft, and previously led the Immersive division at Legendary Entertainment. He most recently produced a VR installation, with Alejandro Iñárritu called 'Carne y Arena'.  This VR project was the first of its kind to be an official selection into the Cannes Film Festival and is now on display in museums across three different countries.

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