Wednesday - Friday, March 20-22, 2019

Address topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry. The Advocacy Track aims to provide a forum for discussion and ultimately a place to effect change for the development community.


Attend GDC Conference (W-F) with All Access, Conference+Summits or Conference Pass. 
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.

Featured 2018 Advocacy Conference Sessions

Understanding the Social Values of Your Players

Jeffrey Burrell (Riot Games), Tash Elliott (Riot Games)

Breaking Through: Psychosis and the Making of 'Hellblade'

Dominic Matthews (Ninja Theory), Tameem Antoniades (Ninja Theory)

Building an Inclusive Tech Lab: How and Why You Should Too

Tara Voelker (Mixer), Brannon Zahand (343 Industries)

Advocacy Track Advisors

Kate Edwards

Geogrify

Mitu Khandaker

Spirit AI

Siobhan Reddy

Media Molecule

Simon Carless

UBM

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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