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Advocacy Sessions | Wednesday-Friday | March 18-20, 2020

Address topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry. The Advocacy Track aims to provide a forum for discussion and ultimately a place to effect change for the development community.

GDC 2019 highlights include...

Why Fashion in (Most) Games Sucks, and Why You Should Care

Victoria Tran (Kitfox Games)

Solving an Invisible Problem: Designing for Color-Blindness in Games

Douglas Pennant (Creative Assembly)

I Can't Hear You: Considering Deaf Gamers

Karen Stevens (EA Sports)

Advocacy Track Advisors

Kate Edwards

Geogrify

Mitu Khandaker

Spirit AI

Siobhan Reddy

Media Molecule

Simon Carless

UBM

Mark Deloura

Level Up Games

 

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Connecting the Global Game Development Community