Wednesday - Friday, March 20-22, 2019

Address topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry. The Advocacy Track aims to provide a forum for discussion and ultimately a place to effect change for the development community.


Attend GDC Conference (W-F) with All Access, Conference+Summits or Conference Pass. 
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.

Featured Sessions

Why Fashion in (Most) Games Sucks, and Why You Should Care

Victoria Tran (Kitfox Games)

Solving an Invisible Problem: Designing for Color-Blindness in Games

Douglas Pennant (Creative Assembly)

I Can't Hear You: Considering Deaf Gamers

Karen Stevens (EA Sports)

Advocacy Sessions at GDC 2019

Advocacy Track Advisors

Kate Edwards

Geogrify

Mitu Khandaker

Spirit AI

Siobhan Reddy

Media Molecule

Simon Carless

UBM

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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