A Week of Advocacy Lessons
Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.
Fair Play Summit
One-Day Summit | Tuesday | July 20, 2021
The Fair Play summit seeks to curate and empower the creation of best practices and share those practices across the industry. Topics of focus include designing for player dynamics, reducing disruptive behavior including hate and harassment, creating and fostering diverse and inclusive games and gaming spaces, establishing healthy player interaction as a product or business focus, esports and streaming, combating bias in games and development, policy and guideline design, social design and systems, multicultural gaming, and more.
Building Blocks For Policy Development
Connie Chung (Trust & Safety, Twitch), Robert Lewington (Twitch)
Creating Inclusive Content In the Metaverse and Beyond
Laura Higgins (Roblox), Robin Hunicke (Funomena), Ashley Scott (Roblox), Anat Shperling (Toya)
Core Concepts Sessions: Advocacy
Wednesday-Friday | July 21-23, 2021
The learning continues Wednesday through Friday with Core Concepts presentations. Check out 2021 session highlights below.
Building Pipelines to Find, Grow, and Retain Diverse Talent
Trinidad Hermida (Niantic Inc), Davina Mackey (Sony Interactive Entertainment), Nika Nour (IGDA Foundation), Paul Saiedi (Unity Technologies), Sarah Spiers (IGDA Foundation)