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A Week of Advocacy Lessons

Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.

Fair Play Summit

One-Day Summit | Tuesday | March 17, 2020

The Fair Play summit seeks to curate and empower the creation of best practices and share those practices across the industry. Topics of focus include designing for player dynamics, reducing disruptive behavior including hate and harassment, creating and fostering diverse and inclusive games and gaming spaces, establishing healthy player interaction as a product or business focus, esports and streaming, combating bias in games and development, policy and guideline design, social design and systems, multicultural gaming, and more. 2020 session details coming soon!

Complex, but Very Human: Rethinking Safety and Wellbeing for Players

Patrawat Samermit (Google)
Elise Lantz (Google)

Inclusive Player Experiences

Tulay McNally (EA DICE)

Making a Healthy Social Impact in Commercial Games

Jennifer Estaris (Sybo Games)

Core Concepts Sessions: Advocacy

Wednesday-Friday | March 18-20, 2020

The learning continues Wednesday through Friday with Core Concepts presentations. Check out the newly added 2020 sessions below.

Accessibility Best Practices: In-Game Communication

Karen Stevens (EA SPORTS)

Apex Legends: Fighting for Character Representation and Diversity

Mohammad Alavi Mohammad Alavi (Respawn Entertainment)

Mental Health State of the Industry: Past, Present & Future

Eve Crevoshay Eve Crevoshay (Take This)




Connecting the Global Game Development Community