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One-Day Summit | Monday | March 16, 2020

The Board Game Design Summit is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games and hear about the design ethos that has shaped standouts in the resurgent world of board game development.

Blurring Lines: The Hybridization of Digital & Tabletop Games

Tim Burrell-Saward (Mother Ultimate)
Anthony Giovannetti (Mega Crit Games)
Stefan Lopuszanski (UConn)
Brett Lowey (BrainGoodGames)
Craig Oman (Flaming Fowl Studios)

Creating Immersion in Tabletop Games

Mike Mearls (Wizards of the Coast)

Don't Hate the Player: Designing Board Games for Divergent Play Experiences

Emma Larkins (Independent)

 

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Connecting the Global Game Development Community