Wednesday - Friday, March 20-22, 2019

Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life.


 Attend GDC Conference (W-F) with All Access, Conference+Summits or Conference Pass.
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.

2018 Classic Game Postmortem Sessions

Classic Game Postmortem: 'Sonic the Hedgehog'

Naoto Ohshima (Arzest Corporation), Hirokazu Yasuhara (Unity Technology Japan)

Classic Game Postmortem: 'NBA Jam'

Mark Turmell (Zynga)

Classic Game Postmortem: 'The Bard's Tale I and II'

Michael Cranford (DaysFly)

Classic Game Postmortem: 'Ultima Online'

Raph Koster (Independent), Starr Long (Portalarium), Richard Garriott de Cayeux (Portalarium)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Arti |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community