GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Wednesday - Friday, March 18-20, 2020

Take a trip behind the scenes with the creators of some of the most innovative games of their time. Discover the lessons learned by the makers of these landmark game titles and find inspiration in understanding what it took to bring these games to life. Check out the 2020 featured sessions below and stay tuned for additional sessions in the coming weeks.

2020 Classic Game Postmortems

Classic Game Postmortem: 'Q*Bert'

In this installment of the Classic Postmortem series, Warren Davis, the designer and programmer of the original 1982 arcade version, describes the history of the development of this classic game. Topics will include the backstory of Gottlieb's video department, a description of the available hardware and development tools, the evolution of the design, programming challenges, testing, focus groups, marketing, as well as the aftermath of the game's release.

Also covered will be the story of the unreleased (until 1997) follow-up, Faster Harder More Challenging Q*bert, and the legacy of the character and the game through the present day.

Warren Davis (Software Consultant, Sony Interactive Entertainment)

Classic Game Postmortem: 'Star Wars Galaxies'

Twenty years ago, development began on the first Star Wars MMO. It would go on to have a famously troubled existence, with a patch so controversial that it made the New York Times. Star Wars Galaxies went from an MIT case study in how best to manage a community, to a byword for how to damage a customer relationship. And yet, to this day players and designers talk about its crafting systems, social design, and procedural technology. In this classic game postmortem we'll talk about the ways in which the game reached for the stars, from the nitty-gritty of its player-driven economy design, to the dancing Wookiees -- and also the wars it left behind.

Classic Game Postmortem: 'The 7th Guest'

The story of the making of The 7th Guest is just as extraordinary, and three members of the original team - Graeme Devine, Rob Landeros, & George 'The Fat Man' Sanger - are reunited for the first time in 20 years to walk us down memory lane one last time.

Join us as we travel through the mansion to reminisce and remember the passion, agony, design, and technical impossibility that became The 7th Guest.

 

Advertisement

 

Connecting the Global Game Development Community