Wednesday - Friday, March 20-22, 2019

Learn methods to create compelling interactions with realistic physics, facial expressions, and lighting. Get ideas for new games, tips to push your project forward, and learn how to understand and tune the interactions of an ever-increasing number of tools, systems, and techniques required to design great games.


Attend GDC Conference (W-F) with All Access, Conference+Summits, or Conference Pass.
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.

Featured Sessions

Raising Atreus for Battle in 'God of War'

Hayato Yoshidome (Sony Santa Monica Studio)

Making Games That Stand Out and Survive

Nick Popovich (Monomi Park)

Reinventing 'God of War'

Cory Barlog (Sony Santa Monica Studio)

Game Design Sessions at GDC 2019

Related Tutorials (M-T)

Game Design Workshop (M-T)

Level Design Workshop (T)

Board Game Design Day (M)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community