A Week of Game Narrative Lessons
Learn about interactive narrative in all forms, including AAA blockbusters, indie games, mobile, and social projects from fundamentals of story development theory to practical case studies.
Game Narrative Summit
Two-Day Summit | Monday and Tuesday | March 16-17, 2020
Join the Game Narrative Summit to hear an all-star lineup of speakers covering advanced theory and practical case studies for writers, designers, producers, and others with a passionate interest in the ongoing evolution of interactive storytelling.
Playing is Perceiving: How Games Shape (and Reflect) Your Worldview
Tameem Antoniades (Ninja Theory)
Jodie Azhai (Teazelcat Games)
Jen Beeston (University of York)
James Cook (University of Edinburgh)
Iain Dodgeon (Wellcome Trust (SREE))
Back to 'Borderlands': Writing DLC 7 Years After Release
Connor Thomas Cleary (Gearbox Software)
Danny Homan (Gearbox Software)
Sam Winkler (Gearbox Software)
Game Storytelling Fundamentals Workshop
One-Day Workshop | Monday | March 16, 2020
The Storytelling Fundamentals Workshop is designed for anyone and everyone interested in improving the narrative quality of their games. Hosted by Marvel and Telltale writing veteran Evan Skolnick, this comprehensive tutorial covers narrative structure, vibrant character development, storytelling best practices, and more. This session is designed to provide that common frame of reference so that everyone on the team is driving the game story in the same direction.
GDC 2019 highlights include...
Game Narrative Review Winners
Every year, students at leading game design programs conduct a detailed analysis of the narrative elements of a game title of their choice as part of the Game Narrative Review Competition. The resulting papers are submitted to the GDC writing board for review, and the submitters with the most promising entries are then invited to create a poster as a visual synopsis of their review. Successful poster submissions are declared winners and exhibited at the GDC.