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A Week of Game Production Lessons

Learn tactics for managing game production, no matter the size or scope of your game. From AAA console games to emerging platforms with new challenges, producers need to keep teams and projects on track and increase efficiency along the way to ship games on time.

Production Essentials Summit

One-Day Summit | Tuesday | March 17, 2020

Good (or bad) production practices and methodologies can make or break a game's overall quality, the team's health, and even define studio culture. The Production Essentials Summit is a full-day of experts and colleagues discussing best practices in production and team management. 

GDC 2019 highlights include...

Fix Your Broken Meetings

Keith Self-Ballard (Volition)

Tough Questions to Improve Your Leadership

Richard Atlas (Clever Endeavour Games)

What the Heck is Process?

Ruth Tomandl (Facebook Reality Labs)

Core Concepts: Production & Team Management

Wednesday-Friday | March 18-20, 2020

The learning continues Wednesday through Friday with Core Concepts presentations. Check out the newly added 2020 sessions below.

Colorful Characters: Working with Different Personalities in Game Development

Erin Reynolds (Flying Mollusk)

Avoiding the Chaos: Lessons in Project Management

Clinton Keith (Cllinton Keith Consulting)

Working Freelance: 15 Lessons from 50 Games in 15 Years

Jeremy Bernstein (Writer & Game Designer, Freelance)

 

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Connecting the Global Game Development Community