Wednesday - Friday, March 20-22, 2019
Learn from leading artists with a wide variety of art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post-production best practices and everything in between.
Featured 2018 Visual Arts Conference Sessions
Repopulating the Earth: Character Production on 'Horizon Zero Dawn'
Daniel Calvert (Guerrilla Games)
Procedural World Generation of 'Far Cry 5'
Etienne Carrier (Ubisoft)
Developing the Art of 'Fortnite'
Peter Ellis (Epic Games)