A Week of Visual Arts Lessons
Learn from leading artists with a wide variety of art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post-production best practices and everything in between.
Scroll down to learn about all GDC programs covering Visual Arts, including:
Animation Summit | Art Direction Summit | Technical Artist Summit | VFX Summit
Core Concepts Sessions: Visual Arts
Animation Summit
One-Day Summit | Monday | March 16, 2020
The Animation Summit will go through all facets of animation expertise: 'traditional' focused talks on the animation process, technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation require not just great animators, but great developers.
Art Direction Summit
One-Day Summit | Tuesday | March 17, 2020
Hear leading artistic forces of the game industry share experiences about what really matters in art, and how to build or support a vision and make friends doing it at the Art Direction Summit. There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities.
Technical Artist Summit
One-Day Summit | Tuesday | March 17, 2020
Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. The Technical Artist Summit aims to help TAs around the industry find the tools and skills they need to manage the turbulent waves of game development at their own studios. Speakers will present new tools, techniques, and turn our attention to the future of the Technical Art discipline.
GDC 2019 highlights include...
Cementing Your Duct Tape: Turning Hacks into Tools
Mattias Van Camp (The Creative Assembly)
Real-Time Cloth Solutions on 'Marvel's Spider-Man'
Sophie Brennan (Insomniac Games)
Visual Effects Summit
One-Day Summit | Monday | March 16, 2020
Real-time visual effects (VFX) artists have a long list of skills they must implement to solve the wide range of tasks they face. VFX artists must think and iterate like a designer, have the timing and flair of a great performer, be masterful artists, and need knowledge of the code normally reserved for programmers. Join the Visual Effects (VFX) Summit for a day of sessions covering the development of real-time VFX for games and a wide range of skills which historically only came from being in the trenches as a VFX artist.
GDC 2019 highlights include...
Growing as a VFX Artist
Wirginia Romanowska (id Software)
Sorting Through the Rubble: A Review of Destruction Techniques
Fred Hooper (Nvidia)
Player Interactions Visualized
Joakim Mellergard (Rare, Ltd.)
Core Concepts Sessions: Visual Arts
Wednesday-Friday | March 18-20, 2020
The learning continues Wednesday through Friday with Core Concepts presentations. Check out the newly added 2020 sessions below.