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Wednesday - Friday, March 20-22, 2019

Get inspired by great speakers and forward-thinking companies discussing the future of the game industry. Learn from companies or individuals outside of the game space who are doing amazing work that feeds back into game innovation. Come away inspired by vital ideas about how to take your work forward in the next year.

Attend GDC Conference (W-F) with All Access, Conference+Summits, or Conference Pass. 
Attend GDC Summits & Tutorials (M-T) with All Access, Conference+Summits, or Summits Pass.

Featured Vision Conference Sessions

The State & Future of AR Games: Rose-Colored Glasses

John Hanke (Niantic, Inc.)

The Science of Desirability

Beth Altringer (Harvard University Desirability Lab)

The Making of the Xbox Adaptive Controller

Bryce Johnson (Microsoft Devices)
Erin Muston-Firsch (Craig Hospital)

Brain-Computer Interfaces: One Possible Future for How We Play

Mike Ambinder

Playing with Magic: Interactive Worlds and Walt Disney Imagineering

Brent D. Strong & Sara Thacher
(Walt Disney Imagineering)

The Future of Experiential Design: Lessons from Westworld to Bollywood

Fri Forjindam (Mycotoo, Inc.)

Vision Sessions at GDC 2019

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Machine Learning   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview




Connecting the Global Game Development Community