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A Week of Visual Arts Lessons

Learn from leading artists with a wide variety of art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post-production best practices and everything in between.

Scroll down to learn about all GDC programs covering Visual Arts, including: 

Animation Summit | Art Direction Summit | Technical Artist Summit | VFX Summit

Core Concepts Sessions: Visual Arts

Animation Summit

One-Day Summit | Monday | July 19, 2021

The Animation Summit will go through all facets of animation expertise: 'traditional' focused talks on the animation process, technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through a variety of tools and disciplines, the day will show how the unique demands of game creation require not just great animators, but great developers.

Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!

Henry Allen (Electronic Arts)

From Design: Full Procedural Animations for Mechs

Tomohiro Mori (SQUARE ENIX CO., LTD.), Kousuke Namiki (SQUARE ENIX CO., LTD.)

Take 'CONTROL' of Animation

Ilkka Kuusela (Remedy Entertainment Plc), Ville Ruusutie (Remedy Entertainment Plc)

Art Direction Summit

One-Day Summit | Tuesday | July 20, 2021

Hear leading artistic forces of the game industry share experiences about what really matters in art, and how to build or support a vision and make friends doing it at the Art Direction Summit. There will be a wealth of concentrated art-specific information from the top minds of the industry that should be interesting not just to newbies and students, but seasoned professionals who are concerned with pressing issues of the day and industry realities.

Building Worlds Through Art and Literature

Jakob Tuchten (Might and Delight)

IKEA: Art Directing the Real World

Fredrik Biel (IKEA Marketing & Communication AB), Tanja Gannon (IKEA Marketing & Communication AB), Fredrik Karlsson (IKEA Marketing & Communication AB), Sam MacDermot (IKEA Marketing & Communication AB)

The Natural World of 'Assassin's Creed Valhalla'

Vladimir Eskandari (Ubisoft Montreal), Adrien Paguet-Brunella (Ubisoft Montreal)

Technical Artist Summit

One-Day Summit | Tuesday | July 20, 2021

Technical Art is an ever-evolving discipline, with TAs playing key roles in developing efficient pipelines, creating visually sophisticated content, and optimizing performance. The Technical Artist Summit aims to help TAs around the industry find the tools and skills they need to manage the turbulent waves of game development at their own studios or from their own homes. Speakers will present new tools, techniques, and turn our attention to the future of the Technical Art discipline.

Better Computer Graphics through understanding of Human Visual System

Sergei Savchenko (Bethesda Game Studios)

Games: Technical Art Outside of Gamedev

Mary Cassin (Deepmind), Caris Frazier-Baker (Unity Technologies), Barak Moshe (Google), Matt Oztalay (Epic Games)

The Art of Not Reinvent the Wheel in 'Wild Rift' Asset Pipeline

Sean Low (Riot Games)

Visual Effects Summit

One-Day Summit | Monday | July 19, 2021

Real-time visual effects (VFX) artists have a long list of skills they must implement to solve the wide range of tasks they face. VFX artists must think and iterate like a designer, have the timing and flair of a great performer, be masterful artists, and need knowledge of the code normally reserved for programmers. Join the Visual Effects (VFX) Summit for a day of sessions covering the development of real-time VFX for games and a wide range of skills which historically only came from being in the trenches as a VFX artist.

An Explosive New Spider-Man: Creating VFX for Miles Morales

Bryanna Lindsey (Insomniac Games)

How to Build Complex VFX Systems With Simple Controls

Anastasia Sopikova (Creative Assembly)

Where Are My Particles? Debugging Techniques for VFX in Unreal 4

Dan Bruington (FXVille, Inc), Brittany Hein (FXVille, Inc)

Core Concepts Sessions: Visual Arts

Wednesday-Friday | July 21-23, 2021

The learning continues Wednesday through Friday with Core Concepts presentations. Check out the newly added 2021 sessions below.

Environment Design as Visual Storytelling: Theory and Practice

Miriam Bellard (Rockstar Games)

The Art of 'Ori and the Will of the Wisps'

Jeremy Gritton (Moon Studios), Daniel van Leeuwen (Moon Studios)

Creative and Experimental VFX in 'The Last of Us Part II'

Wataru Ikeda (Naughty Dog)



Connecting the Global Game Development Community