Organizers of GDC 2011 are highlighting a first-ever public lecture from Cave Story creator Pixel, plus talks on Playdead's acclaimed Limbo and Chris Crawford on gaming's 'days of yore'.
As the overall session list for the February/March event expands further, following the announcement of the classic postmortems series and a keynote from Nintendo's Satoru Iwata, new lectures continue to be showcased.
These new talks are part of GDC 2011's Main Conference, which takes place at the Moscone Center from Wednesday March 2nd to Friday March 4th, 2011 during the pre-eminent, San Francisco-based event.
The GDC 2011 Main Conference features discipline-specific Tracks dedicated to programming, design, art, audio, business and management, and production.
These additions to the GDC 2011 roster, highlighted for the first time here, include the following lectures:
- In his first-ever public speech and Western appearance regarding much-beloved 2D indie title Cave Story, Japanese 'dojin' game developer Daisuke 'Pixel' Amaya will discuss his creative process in making the PC freeware title that debuted in 2004.
The evocative retro-themed game -- a 2D platform adventure with genuine emotion, depth, and an intriguing story -- which took 5 years to complete, is an IGF finalist this year in its enhanced WiiWare version, and Amaya will talk about what went both right and wrong in creating a game that turned out completely unlike what he initially had in mind.
- Presenting a lecture called 'Designing Limbo's Puzzles', Playdead's lead gameplay designer Jeppe Carlsen discusses design takeaways from the most-nominated game in this year's prestigious Game Developers Choice Awards.