Valve to talk head-mounted display research, Team Fortress 2 VR port at GDC 2013
Game Developers Conference 2013 organizers have announced the recent addition of two talks from Valve that discuss porting Team Fortress 2 to VR goggles - plus research and development challenges for head-mounted displays and tracking systems.
These talks are part of the Programming and Design tracks of the GDC main conference that will take place March 27-29 at the Moscone Center in San Francisco, CA.
Valve programmer Joe Ludwig's 'What We Learned Porting Team Fortress 2 to Virtual Reality' will explore the efforts of several employees over the last year to get the game to run in virtual reality goggles.
These efforts have included "what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter." Ludwig will also share ideas on how a game specifically designed for virtual reality could avoid many of the issues that Valve faced when porting Team Fortress 2.