GDC 2013 to feature last ever Game Design Challenge, Warren Spector on narrative
GDC 2013 organizers spotlight special sessions, including Warren Spector on narrative in games, a 10-speaker microtalk on the state of play, and the Game Design Challenge Final Championships.
These talks are part of the Design Track and Game Narrative Summit for Game Developers Conference 2013, which will take place Monday-Friday, March 25-29 at the Moscone Center in San Francisco, CA.
In the main conference's Design Track, the 10th and final Game Design Challenge will bring together winners from the past to design 'Humanity's Last Game.' Speakers will present what should be the last game humanity ever plays, with moderator Eric Zimmerman again polling the audience for the winner.
Returning champions will include Playdom's Steve Meretzky (Leather Goddesses of Phobos), thatgamecompany's Jenova Chen (Journey), University of Southern California visiting associate professor (and former Uncharted lead) Richard Lemarchand, Ivy Games' Erin Robinson (Puzzlebots), independent designer Jason Rohrer (Between), Arkane Studios' Harvey Smith (Dishonored), and Stupid Fun Club's Will Wright (The Sims).
Elsewhere, in 'GDC Microtalks: One Hour, Ten Talks, A Bazillion Design Ideas,' presenters will have 20 slides and 5 minutes each to share their ideas about the past, present and future of play.