Are you read for XRDC in San Francisco next month? We're almost there, and as the final pieces fall into place we wanted to take a moment to quickly highlight another exciting session at the event that promises to expand your understanding of how augmented reality and virtual reality can be used to help heal people.
At XRDC 2018, a group of designers from across the VR world will be teaming up for a panel on design thinking in immersive environments. Among the ranks of those designers stands Kyle Vaidyanathan, a software engineer at Unity with experience building tools for game-makers to make great experiences in VR.
Head's up, game devs: Game Developers Conference organizers are still accepting submissions for the 21st annual Independent Games Festival (IGF), the longest running festival, summit and showcase of independent games!
Want to get a behind-the-scenes look at the design and development of Beat Games' Beat Saber? How about the charming PlayStation VR adventure game Moss? Then you'll want to be at XRDC in San Francisco next month, because the folks who made those games will be part of the event's roster of expert speakers!
Preparations for XRDC in San Francisco next month are reaching a fever pitch, but organizers want to take a quick moment to let you know about a really exciting talk that you'll be able to see at the event.
Building any VR application means gathering alot of key metrics about your potential users while playtesting the game, but what if you could learn a lot of those metrics in a much shorter timeframe?
While much has been made about VR's potential for video games and the healthcare business, it's the automotive industry that has been quietly investing large amounts of time and effort into virtual reality, something several speakers will be discussing at this year's XRDC.
If you're passionate about AR, VR, and MR experiences, know that XRDC organizers are lining up a fantastic array of industry experts to speak at the San Francisco event next month, including game researcher, designer and XEODesign founder Nicole Lazzaro!
There's data processing, and then there's understanding data. Normally, when trying to sift through reams and reams of data, you're working on screens or with physical spreadsheets, using whatever 2-D tools you have on hand to give that data any context you can.
The 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
To help inspire you to submit to IGF, we're continuing our series highlighting notable past IGF winners. Today we want to remind you about the success story that is Blendo Games' Quadrilateral Cowboy, a retro-futuristic cyberpunk puzzler that asks players to break into secure systems and places with the help of a crack team of hackers.
Learn to design better virtual, augmented, and mixed reality spaces at XRDC!As we gear up for XRDC in San Francisco next month, organizers want to quickly take a moment to talk in detail about some of the exciting and informative design-focused talks that you'll be able to check out at the event!
Augmented-reality games and apps are a fresh and invigorating field to be working in, but that novelty brings with it a lot of challenges, not least of which being: how do you design your AR experience so that it's approachable and intuitive?