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Director's Cut: A Few of Our Favorite Things

Good morning! In the spirit of the holidays, we're debuting a handful of sessions today focused on some of our favorite games.
Ken Rolston and Mark Nelson worked on ELDER SCROLLS IV: OBLIVION together, and are giving a talk on Collaborative Writing and Vast Narratives: Principles, Processes, and Genteel Truculence. Writing frequently has a black box aura to it, and being able to apply a reliable process to something as purely creative as writing is a model that should be relevant to any discipline in game development. Plus, if you've ever met Ken and Mark, you know you're in for an incredibly mind-altering time!

Director's Cut: Worlds are Colliding

Good morning! Let's get right to it. A characteristic of the GDC is that it enables leading developers to share their experiments with their peers. Typically, this is presented as a postmortem of a compelling aspect of a released game. Ken Levine's Storytelling in BIOSHOCK talk, already posted to the GDC website, is a great example.

Director's Cut: Save the Cheerleader!

Welcome everyone to the official GDC blog! I'm Jamil Moledina, the executive director of the GDC. As you may have noticed, the next GDC is much earlier than usual, in February 2008, and we're only a few short weeks away from the show. As we approach the launch, one of my goals is to post every Tuesday with some new developments on GDC. You'll also hear from other key members of the GDC team working on new items for GDC 08.

 

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