[In the sixth of a series picking out the most notable Game Developers Conference 2009 lectures, sister site Gamasutra examines the Business & Management Track, featuring talks about starting up an independent studio, learning from Flagship's demise, Age Of Booty creator Certain Affinity's rise, negotiating rights for future games, and much more.]
Game Developers Conference 2009 (organized by Gamasutra parent company Think Services) is set to take place in San Francisco's Moscone Center from March 23 to 27, 2009.
With nearly 390 sessions now confirmed for GDC 2009, we'll be taking a track by track look at the conference's line-up over the next few weeks.
Sixth on the list is GDC's Business & Management Track, which will "looks at the game development process from the standpoint of running the business and offers proven strategies for the developer who needs to understand complex business issues."
Notable highlights thus far announced for this track are as follows:
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