Speaker Q&A: Astroneer dev Veronica Peshterianu explains how to succeed on a team without production

Veronica Peshterianu is a producer at Astroneer dev System Era Softworks and will be at GDC 2018 to present the talk "Hello, I'm Your Producer: Strategies for Succeeding On a Team without Production."

Her Production & Team Management Track talk will discuss strategies that can be used by new producers stepping into the role for the first time, as well as introducing production methodologies for building a foundation of trust with a development team. Here, Peshterianu gives us information about herself and what she does.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Veronica's. For more visit the show’s official website.

Speaker Q&A: Ubisoft's Damien Kieken and Roman Campos discuss the development of For Honor

Damien Kieken and Roman Campos are game director and creative director at Ubisoft and will be at GDC 2018 to present the talk ‘For Honor’: From a Great Launch to a Challenging Live Period, which will discuss the story of their game as it travels from its betas, through its launch, to its first post-launch year.

Here, Kieken and Campos give us information about themselves and what they do.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Damien and Roman's. For more visit the show’s official website.

Speaker Q&A: Art Director at ustwo games David Fernandez Huerta discusses the vision of Monument Valley 2

David Fernandez Huerta is the art director at ustwo games and will be at GDC 2018 to present the talk The Art of Monument Valley 2, which will discuss the ways in which the Monument Valley team solidified a vision for the game and all the challenges that came with making that vision a reality. Here, Fernandez Huerta gives us information about himself and what he does.

His Visual Arts and Design talk will discuss the ways in which the Monument Valley team solidified a vision for the game and all the challenges that came with making that vision a reality.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like David's. For more visit the show’s official website.

Speaker Q&A: Skydance Interactive's Laralyn McWilliams talks reclaiming creativity in the face of hardship

Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.

Her Vision Track talk will discuss ways to recognize when your creativity is affected by stress, loss or other derailing emotions; methods for connection and communication with other creatives; emotional and practical tools to begin to reclaim your creativity. Here, McWilliams gives us information about herself and what she does.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Laralyn's. For more visit the show’s official website.

Speaker Q&A: Ubisoft's Remi Quenin discusses the data pipeline of FarCry 5

Remi Quenin is a game engine architect at Ubisoft Montreal and will be at GDC 2018 to present The Asset Build System of FarCry 5.

His Programming Track talk will discuss the architecture of Ubisoft Montreal’s data pipeline, from edition to optimized runtime asset, with a main focus on the part performing the transformation: the asset build system. Here, Quenin gives us information about himself and what he does.

Don't miss out! The Game Developers Conference in San Francisco next March is going to be full of interesting and informative sessions like Remi's. For more visit the show’s official website.

GDC Spotlight Interviews: Google, Oculus and Facebook

| FEBRUARY 2017

In This Issue:

  • Oculus - In this interview, Oculus' Steve Arnold updates GDC attendees on what's next for the VR company, and what we can expect out of virtual reality development in 2017.
  • Google Play - In this interview, Google Play's Jamil Moledina talks about his current strategy for games: how developers can make their games successful on Android and get the most out of VR/AR and other emerging technologies.
  • Facebook - In this interview, Facebook’s Leo Olebe gets GDC attendees caught up on what’s next for Facebook’s VR business and its burgeoning Instant Games.

GDC Spotlight Interviews: Unreal, Autodesk and Unity

| JANUARY 2017

In This Issue:

  • Unreal - In this interview, Unreal’s Tim Sweeney talks about the future of using virtual reality to make games, and what the company’s big plans are for GDC 2017.

GDC Spotlight Interviews: Amazon Appstore, Amazon Lumberyard, and Intel

|May 2016

In This Issue:

  • Amazon - As Amazon continues its efforts to provide a fully vertically integrated game development solution, we spoke to Nate Wiger, Head of Gaming Solutions Specialists at Amazon, to find out what's new with Amazon Web Services, just in time for their developer day at GDC.

GDC Spotlight Interviews: Amazon Apps & Services, Biba and PlayPower

| March 2015

In This Issue:

  • Amazon - Corey Badcock, head of developer evangelism at Amazon Apps & Services, reveals some of the highlights of Amazon's overview of the Amazon Devices and Services for Game Developers talk at GDC SF 2015, and why the conference is such an important part of the company's marketing strategy.

GDC Spotlight Interviews: Google, Wargaming, and Oculus

| February 2015

In This Issue:

  • Google Play - Bob Meese, global head of games business development at Google Play, talks about his current strategy for games, about how developers can make their Android TV games successful, and about the best way devs can get Google's attention.

GDC Spotlight Interviews: Intel, Epic and Sungame

| January 2015

In This Issue:

  • Intel - Christos Georgiopoulos, VP, Software & Services Group and GM, Developer Relations Div. at Intel, reveals the cool game technology it is delivering by working with the top game engine vendors, and what will be hot at Intel's eight GDC 2015 sessions.

 

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