GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

2010 GDC China Adds Happy Farm, Bigpoint, League Of Legends Talks

This December's Game Developers Conference China is debuting further new Chinese and Western speakers for its December 5th-7th Shanghai event, including major talks from Happy Farm's creators, Riot Games (League Of Legends) and German browser game giant Bigpoint.

These announcements, with all talks simultaneously translated between English and Chinese languages, add to multiple high-profile speakers already confirmed for the event. GDC China is run by the UBM TechWeb Game Network, as is this website, and takes place at the Shanghai International Convention Center.

Some of the the newly announced speakers include the following:

- In 'League Of Legends Postmortem: One Year Later', Riot Games president Marc Merrill will look back at the last year of live operation on the popular multiplayer online battle-arena title, recently the winner of multiple awards at the Game Developers Choice Online Awards in Austin.

Merrill will discuss "lessons learned and some key factors for developing, launching and supporting a core game that is operated as a live service", including surprises and challenges the team faced, spanning strategies to optimize the live feedback loop, key roles and live team structure.

- Presenting 'Philosophies and Principles of Creating Social Games for Everyone' is Shaofei Gao, CEO and co-founder of Five Minutes Inc., the noted social game developer and maker of Happy Farm (pictured), which launched in 2008 in Asia -- predating Zynga's famous Western social network game hit FarmVille.

GDC China Adds Angry Birds, Monaco Creators To Summits

This December's Game Developers Conference China is debuting a host of new Chinese and Western speakers for its December 5th-7th Shanghai event, with all talks simultaneously translated between English and Chinese languages, and multiple new Summit speakers now confirmed.

These announcements, which include Angry Birds creators Rovio, Monaco's Andy Schatz, and Chinese indie Coconut Island Studio, are part of a GDC China Summits line-up which includes the Independent Games Summit, being held alongside the second annual IGF China, plus a Mobile Games Summit and a Social Games Summit.

Some of the the initial highlights for the Summits, which run alongside or preceding the major Online Game Development/Business & Global Game Development tracks, include:

- Independent Games Festival grand prize winner Andy Schatz will be presenting the cheekily named 'How to Win the IGF in 15 Weeks or Less' at the Independent Games Summit. He notes: "Monaco was entered into the IGF after 6 weeks of work by only one person. It became a finalist in the Grand Prize and Excellence in Design after 11 weeks of work. And it won both after 15 weeks."

In the simultaneously translated talk, the Pocketwatch Games one-man
team "will show how design-by-brownian-motion can not only lead to a
better finished product, but a faster schedule as well. Monaco's fanciest tech tricks and failed experiments will be revealed."

- The Mobile Game Summit talks include 'Angry Birds
- An Entertainment Franchise in the Making' by Peter Vesterbacka of
Finnish developer Rovio. He will examine the business and development
steps that led to massive success for the iPhone, iPad, and now Android hit, which has over 6.5 million App Store downloads as of August.

- In addition, Chinese-specific lectures in the Independent Games Summit include 'Surviving in the iPhone App Store - a Chinese Indie Story' by Wesley Bao, co-founder of Coconut Island Studio (iDragPaper,
which has 7 million downloads), as well as a research-oriented lecture
by Dongfeng Wang of 4399, examining indie opportunities in web
browser-based games, including "the common bottlenecks of developing web
games, what kind of gamers would like to spend money online while
playing."

2010 GDC China Reveals BioWare, Volition, Slant Six Talks

This December's Game Developers Conference China is debuting its first Western speakers, including notables from BioWare, Volition, and Slant Six discussing key art and programming topics.

These initial announcements are part of the 'Global Game Development' track, one of the two main tracks at this December's Shanghai-based show, for which organizers recently opened registration.

The track, which is dedicated to excellence in worldwide game production, is featuring top Western talent discussing the practical art and business of making cutting-edge titles, and some of the the initial highlights include:

- BioWare development director Adriana Lopez (Mass Effect 2) will present 'The Art of Estimating Programming Tasks', explaining: "Have you ever been asked to provide an estimate for a task only to be horribly wrong, since it took you 2 to 10 times more than you expected?"

She adds: "We all have been there and the consequences are visible: projects missing dates, teams blocked by dependencies, and overtime, lots of overtime. The good news is that the battle is not over. With a couple of tools and a little bit of practice, each one of us can improve the quality of the estimates given for a project."

- In another notable lecture, Volition's senior technical artist and GDC San Francisco board member Jeff Hanna (Red Faction franchise) will present 'How to Train your Technical Artist',
covering "a discussion of the skills that modern technical artists
should possess" for cutting edge games. Topics will include programming
skills, art knowledge, look development, problem solving, communication
skills, and system design.

- Finally, 'Maximize your Production Effort - Efficient Content Authoring Tools and Pipeline for Inter-studio Asset Development' sees Slant Six studio tech director Paul Martin (SOCOM
series) explain that: "With a trend towards outsourced development of
game assets, there are additional considerations that are important for
achieving optimal workflow between studios that are co-developing or
sharing assets." The lecture will give insight into "how to create new
content authoring tools and data transformation pipelines that promote
efficient work flow for both internal and remote production teams."

GDC China 2010 Opens Attendee Registration For December Event

Organizers have opened registration for this December's Shanghai-based 2010 Game Developers Conference China, following earlier confirmation of Blizzard, Flagship and Cryptic alumnus Bill Roper as one of the keynote speakers.

Now in its 3rd year, Game Developers Conference China offers "valuable and timely insight into the world of game development in China for an audience of both local and international developers", according to its organizers.

As well as a robust, to be announced line-up of both Chinese and Western developers and businesspeople as speakers, the event offers simultaneous translation during all of GDC China's lectures, meaning both English and Chinese-speaking attendees can easily listen in on all talks.

The event will also feature the second annual Independent Games Festival China, showcasing the best gameplay experiences from the region's independent game development community.

The Festival will include the finalist games playable on the GDC China show floor, lectures relevant to indies, and a special IGF China award ceremony, honoring notable indie games from Asia and Australasia.

Cryptic CCO, Blizzard Veteran Bill Roper To Keynote GDC China

Bill Roper, the former Blizzard executive who now serves as chief creative officer for MMO developer Cryptic Studios, will deliver a keynote address at the 2010 Game Developers Conference China in Shanghai this December, event organizers announced today.
In his keynote presentation, Roper will "speak to the future of game development" in a wide-ranging speech on his career and views on the industry, according to an official statement.

2010 GDC China Debuts Social, Mobile, Indie Summits, Calls For Papers

Organizers of Game Developers Conference China 2010 have announced main Online Game Business and Outsourcing tracks, plus Social and Mobile Summits and the Indie Game Summit/Fest, simultaneously calling for submissions for the December Shanghai event.

The call for submissions to present lectures, panels, and tutorials at the event is open now through Wednesday, July 21, 2010, and UBM TechWeb's third Chinese conference aims to provide a forum for local and international developers to explore business opportunities, expand their reach to a unique market, and discover the ongoing trends emerging within the region.

The two GDC China main conference tracks will focus both on global game development and outsourcing, as well as on the business and development of online games.

In addition, the conference will feature three dedicated summits, each providing a laser focus on some of the industry's top trends: the Mobile Games Summit, the Independent Games Summit, and the new Social Games Summit.

This year, GDC China will introduce a new summit to its lineup, the
Social Games Summit. Sitting at the intersection of social networking
services and the online games market, the summit will bring together
leading thinkers and business people to provide attendees a snapshot of
the social network game industry and where it is going

GDC China Debuts Chengdu Forum, Confirms 2010 Dates

The 2010 GDC China Chengdu Forum's first event, held in late April, was a success, organizers say. The event, co-organized by Game Developers Conference organizers UBM together with the Chengdu Municipal Government, took place in Chengdu City's New Int'l Convention & Exposition Centre.

GDC China Reveals Almost 3,000 Attendees, 2010 Return

Game Developers Conference China 2009 organizers have announced almost 3,000 attendees in total for the Shanghai-based event, which ended on Tuesday, revealing plans to hold GDC China 2010 next December.
The event ended on Tuesday, October 13, 2009 at the Shanghai International Convention Center. According to organizers, it brought together over 900 conference, media, and speaking attendees and over 2,000 expo attendees.

2009 GDC China Announces Mechner Keynote

GDC China organizers have announced that Prince Of Persia franchise creator, game designer, and screenwriter Jordan Mechner will deliver a keynote address at the 2009 Game Developers Conference China in Shanghai next month.

2009 IGF China Announces Inaugural Pan-Asian Competition

[While submissions have just opened for the main IGF, we're pleased to announce that we've also created an IGF China event, starting this year - all Asian entrants should check out the IGF China site (Chinese-language version) for more info.]
Think Services, organizer of the Game Developers Conference events, has announced the first annual Independent Games Festival China. The event is to be held in conjunction with the 2009 Game Developers Conference China, which returns to the Shanghai International Convention Center, October 11-13 of this year.
After 11 years of the main Independent Games Festival competition being held at GDC in San Francisco, the Independent Games Festival will present itself to Shanghai, China for the first time in 2009, in a competition specifically designed to encourage innovation and showcase standout games from smaller companies in the Asia-Pacific region.

2009 Game Developers Conference China Opens Call For Submissions

The second GDC China has opened up its call for submissions for panels, lectures, and tutorials, which remains open through May 22, 2009.
As previously announced, GDC China 2009 marks Think Services' return to the Chinese mainland; the event has the official sanction of Ministry of Culture of China.
The show itself will take place at the Shanghai International Convention Center from October 11 - 13, 2009. Its event director is Meggan Scavio, who serves the same role she does for the U.S.-based GDC, which took place last month in San Francisco.

Game Developers Conference Director Clarifies GDC China Confusion

Following recent confusion, Game Developers Conference organizer Think Services has clarified that its conference in Shanghai this October is the only official GDC event scheduled for China -- despite an unrelated upcoming event going by "ChinaGDC."
Think Services (which publishes Gamasutra) has scheduled its GDC China for October 11 through 13 in Shanghai.
The unlicensed naming overlap has roots in a 2007 deal that saw Think Services work with IDG China for the first GDC China event, GDC executive director Meggan Scavio said in a statement:

 

Advertisement

 

Connecting the Global Game Development Community