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2010 GDC Online Adds Game Career Seminar Details

GDC Online organizers have debuted the line-up for the Game Career Seminar at next month's Austin event, including staffers from Obsidian, Big Huge Games, Foundation 9 and more at the career-building one-day event.

There are now more than 120 panels, lectures and tutorials in total currently scheduled for the October 5th-8th Austin, Texas based conference. The event -- formerly known as GDC Austin -- is sharply focused on the development of online games, including free-to-play titles, social network games, and traditional MMOs, in addition to having Summits on diverse other subjects.

But it also includes a one-day Game Career Seminar event on Friday, October 8th, designed for students and individuals interested in learning how to build a career in the video game industry.

Attendees for the specially priced Summit will experience interactive sessions, network with industry professionals, and hear HR representatives, top game developers and industry experts share their perspective and insights.

The freshly debuted lectures for GDC Online's Game Career Seminar include the following newly announced and publicized highlights:

- In 'Don't Be Stopped at the Gate!', hiring managers such as Jim Rivers from Obsidian Entertainment, Lindsey McQueeney from 38 Studios and Big Huge Games and Dino McGraw from Foundation 9 discuss "how to prepare yourself with tips, tools and straight advice" in an interactive session for those wanting to enter the game business.

- Game education veteran Jen Sward presents 'Show Me, Don't Tell Me: Portfolios and Resumes in the Game Industry', explaining of her lecture: "In this discussion, we'll look at various ways for both entry level and experienced developers to create an accurate and compelling resume and portfolio that hiring managers will notice."

GDC Online Adds League Of Legends Postmortem, Facebook, CCP, Yahoo! Execs

GDC Online organizers have debuted new lectures for next month's Austin show, including a League Of Legends postmortem, secrets to long-lasting MMOs with CCP and Turbine, plus a monetization track with Playfish, Facebook, Adobe, and Yahoo! execs.

The Austin, Texas based conference -- formerly known as GDC Austin -- is sharply focused on the development of online games, including free-to-play titles, social network games, and traditional MMOs, with a veteran online game industry advisory board evaluating and selecting the lectures.

There are now more than 120 panels, lectures and tutorials currently scheduled for the October 5th-8th event. Following the confirmation of a keynote from Zynga chief game designer Brian Reynolds (FrontierVille), and track keynotes from Blizzard's Greg Canessa (on Battle.net), Playdom's Raph Koster (on social mechanics), and Bigpoint's Heiko Hubertz (on the rise of Europe in online gaming), organizers are revealing further new talks.

The newly debuted lectures include the following newly announced and publicized highlights:

- In 'League Of Legends Postmortem: One Year Later', Riot Games CEO Marc Merrill will look back at the last year of live operation on the popular multiplayer online battle-arena title, which is the most-nominated in the GDC Online Choice Awards taking place at the show.

Merrill will discuss "lessons learned and some key factors for developing, launching and supporting a core game that is operated as a live service", including surprises and challenges the team faced, spanning strategies to optimize the live feedback loop, key roles and live team structure.

3D Stereoscopic Games Summit At GDC Online Debuts Line-Up

Taking place alongside next month's GDC Online event in Austin, TX, the 3D Stereoscopic Games Summit has revealed speakers from Disney, Sony, Blitz, Crytek and more on the rise of 3D gaming.

The Summit, taking place on Tuesday, October 5th and open to GDC Online All-Access Pass holders, as well as Summits & Tutorial pass-holders, will be the first GDC event to explore the world of 3D stereoscopic gaming in depth.

With 3D-capable movies such as Avatar and Alice In Wonderland topping the worldwide box office for multiple weeks and engine companies and console manufacturers alike touting the rise of 3D in gaming, we'll be gathering industry experts to explain and demonstrate the latest advances in the area.

Should you be building 3D support into your games now? What are the key hardware penetration and technical barriers to 3D becoming a defacto standard in the video game industry?

Speakers and advisors led by Blitz Game Studios' Andrew Oliver (Dead To Rights: Retribution) will be exploring these questions in the 3D Stereoscopic Games Summit. Some of the session highlights for the one-day Summit include the following talks:

- The lecture 'Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania' sees Walt Disney Imagineering and Schell Games creators examine the work done to create the motion ride and Wii-exclusive 3D game. Along the way, "...stereo rendering issues will be discussed such as ghost-busting, eye point issues, off-axis projection, and the creation of (and iteration on) content for a 3D stereo rendered attraction."

Reminder: Last Day To Early Register For GDC Online

GDC Online organizers are reminding potential attendees that today is the last day to save up to 40% on passes to the October 5th-8th event in Austin, TX, fully detailing the comprehensive exhibit floor, Summits, keynotes, a PlayStation Home developer day and more.

The Austin, Texas based GDC Online conference -- formerly known as GDC Austin -- is mainly focused on the development of online games, including free-to-play titles, social network games, and traditional MMOs, with a veteran online game industry advisory board evaluating and selecting the lectures.

There are now more than 120 panels, lectures and tutorials currently scheduled for the event -- including the recently announced keynote from Civilization II designer and now Zynga chief game designer Brian Reynolds (FrontierVille), and just-debuted track keynotes from Blizzard on Battle.net, Raph Koster on social design trends, and European browser game giant BigPoint on its rise to success.

These lectures join a full set of highlighted lectures including Main Conference talks on October 6th-8th from Relic, Sony Online, Carbine, KingsIsle, IMVU, Disney, Playdom, BioWare Austin, Hangout Industries, Broken Bulb Studios, CCP, Gaia Online, Playfish, InstantAction, Ubisoft and a host of other notable companies at the leading worldwide online game-specific conference.

One of the other major advantages of attending GDC Online is the comprehensive list of nearly 90 exhibitors with whom attendees are able to get product demonstrations, meet, and interact on the vibrant GDC Online Expo Floor. These include major firms like Epic, Rackspace, Gaikai, Offerpal, Vindicia, Trinigy, ARIN, Versant, Rixty, Softlayer, and many other notable companies in the space.

GDC Online Debuts Blizzard, Koster, Bigpoint Track Keynotes, Pre-Deadline

A day before the GDC Online early deadline, the major October 5th-8th Austin-based event has added track keynotes from Blizzard's Greg Canessa (on Battle.net), Playdom's Raph Koster (on social mechanics), and Bigpoint's Heiko Hubertz (on the rise of Europe in online gaming).

The Austin, Texas based GDC Online conference -- formerly known as GDC Austin -- is sharply focused on the development of online games, including free-to-play titles, social network games, and traditional MMOs, with a veteran online game industry advisory board evaluating and selecting the lectures.

There are now more than 120 panels, lectures and tutorials currently scheduled for the October 5th-8th event -- and following the announcement of a keynote from Civilization II designer and now Zynga chief game designer Brian Reynolds (FrontierVille), three track keynotes are debuting.

The brand-new track keynotes across the GDC Online Main Conference, which takes place from Wednesday October 6th to Friday October 8th, and for which majorly discounted passes are only available until Wednesday, are:

- In a production track keynote called 'Battle.net: A Postmortem', Blizzard's Battle.net project director Greg Canessa and technical director Matt Versluys will present an extremely rare lecture from the World Of Warcraft and Starcraft II creators, "sharing lessons learned from building and launching the new iteration of an online game service that connects and powers all Blizzard titles."

- Playdom's VP of creative design Raph Koster -- a stalwart of online game design from Ultima Online through Star Wars Galaxies to his current work in social games -- presents a design track keynote, 'Classic Social Mechanics: The Engines Behind Everything Multiplayer'.

APB Lessons, Habbo, Cow Clicker Talks Added To GDC Online

Organizers of this October's GDC Online (formerly GDC Austin) are rolling out more major new talks, including ex-Realtime Worlds exec Joshua Howard on 'self-inflicted wounds' in game creation, Sulka Haro on the $500 million Habbo Hotel economy, and Ian Bogost on his satirical Facebook title Cow Clicker.

The Austin, Texas based GDC Online conference is focused on the development of online games, including free-to-play titles, social network games, and traditional MMOs, with a veteran online game industry advisory board evaluating and selecting the lectures.

There are already more than 80 panels, lectures and tutorials currently scheduled for the October 5th-8th event -- and following the announcement of a keynote from Civilization II designer and now Zynga chief game designer Brian Reynolds (FrontierVille), a number of other notable talks are debuting:

Some of the newly announced highlights from notable sessions across the GDC Online Main Conference, which takes place from Wednesday October 6th to Friday October 8th, and for which 'early registration' passes are only available until Wednesday, are:

- In 'Self-Inflicted Wounds: When We Are Our Own Worst Enemy', U.S.-based ex-Realtime Worlds executive producer Joshua Howard (APB) will discuss "common management and organizational failures that leaders talk themselves into accepting, which almost always end up impacting a game's success." Along the way, the former Carbonated Games exec "will provide techniques that anyone can use if they find themselves on a project that has already made one of these mistakes."

GDC Online Announces Keynote From FrontierVille's Reynolds

GDC Online organizers have confirmed industry veteran and Zynga chief game designer Brian Reynolds to discuss smash hit title FrontierVille and the future of social game design in a keynote at October's show in Austin.

In his keynote address, 'Bears and Snakes! The Wild Frontier of Social Game Design,' Reynolds will explain how his Facebook title FrontierVille "treads new territory" by combining the classic techniques of traditional game design with the social gaming expertise that Zynga has gained from their FarmVille and Mafia Wars titles.

Reynolds, whose career has spanned more than 20 years with companies such as Firaxis and Big Huge Games, and who has co-created titles including Civilization II, Alpha Centauri and Rise of Nations, will also confront the challenges of taking familiar social game models and making them more entertaining for gamers and non-gamers.

With the massive gains and rapid progress of the social game space, Reynolds will offer his take on why games like FrontierVille -- which currently has 30 million monthly unique users on Facebook alone, according to Appdata.com -- are only the first step towards other exciting opportunities for the video game medium.

League of Legends Leads Finalists For The First Annual Game Developers Choice Online Awards

UBM TechWeb Game Network, organizers of the Game Developers Conference Online (formerly GDC Austin), have announced the nominees for this October's first annual Game Developers Choice Online Awards, revealing that Riot Games' League of Legends is leading the pack, having been nominated for a total of five awards.

Other titles being honored with multiple nominations include We Rule (ngmoco), Champions Online (Cryptic), Dungeon Fighter Online (Nexon) and Nightclub City (Booyah) with three award nominations apiece.

The all-star list of nominees also includes nominations in new game and in-operation game categories for top companies like Blizzard (for World of Warcraft), Playfish (for FIFA Superstars) and Zynga (for Farmville and Treasure Isle).

The Game Developers Choice Online Awards will be held on the evening of October 7, 2010 as part of the 2010 Game Developers Conference Online (GDC Online), which is taking place at the Austin Convention Center in Austin, Texas October 5-8.

The Game Developers Choice Online Awards - a sister event to the Game Developers Choice Awards which take place at GDC in San Francisco every year - is the first award ceremony honoring the accomplishments of the creators and operators of online games.

This includes categories around community support and continued innovation in the field with awards in audio, design, visual arts, among other categories. These categories are nominated and voted on by the game development community, with the distinguished GDC Online Advisory Board helping to pick the special awards.

The nominees of the Game Developer Choice Online Awards run the gamut of online titles, from expansive and hugely popular MMOs such as Blizzard's World of Warcraft, through addictive social network-based titles like Farmville by Zynga. The most honored nominee is Riot Games' critically acclaimed League of Legends, a multiplayer online battle-arena game that combines role-playing, strategy, and action elements to create a captivating online experience.

The complete list of nominees for the 2010 Game Developers Choice Online Awards are as follows:

Host Of iPhone, iPad Summit Lectures Confirmed For GDC Online

Organizers of this October's GDC Online (formerly GDC Austin) have announced key speakers for its iPhone and iPad Gaming Summits, including Words With Friends/We Rule's David Bettner, Pocket Legends' Cinco Barnes and more.

The two new Summits, focusing on Apple's portable gaming devices, take place on Tuesday and Wednesday, October 5th-6th in Austin, Texas alongside the larger GDC Online event, to provide a lexicon of key facts and advice for all those working in the iPhone and iPad game areas.

From key business learnings through top technical takeaways, some of the developers who are even now surging to major success on the iPhone, iPad and other mobile platforms are shaping this inaugural GDC Summit on the subject.

Some of the newly announced highlights of this year's iPhone and iPad Gaming Summit talks, chosen by a distinguished Summit advisory board including Gamevil's Kyu C. Lee, Canabalt's Adam Saltsman, GeoDefense's David Whatley and Backflip's Julian Farrior, include the following:

- The lecture 'Turn Based: The Power and Potential of Asynchronous Gaming in Mobile' sees Newtoy co-founder David Bettner, one of the minds behind smash iPhone hits Words With Friends and We Rule, explaining why "turn based gaming, previously confined to the living room, has been liberated. At its core, it's gaming meets text-messaging and it allows you to play with your friends anytime, anywhere, in a way never before possible."

- Successful indie Arash Keshmirian of Limbic Software (Tower Madness) is presenting 'App Store Survival - Launching and Sustaining a Successful Franchise', outlining "strategies for developing a game that not only thrives at launch but holds players attention and can become an enduring franchise." Attendees will learn how to analyze and hone initial concepts (including revenue models) for the best chance of success, managing a launch and an ongoing marketing calendar, and a host of other notable tips.

GDC Online Adds Major Design Talks From Carbine, Sony Online, Relic

Organizers of this October's GDC Online (formerly GDC Austin) have announced several major sessions for the conference, featuring speakers from Sony Online Entertainment, Carbine, and Relic.
The Austin, Texas based GDC Online conference is focused on the development of online games, including free-to-play titles, social network games, and traditional MMOs, with a veteran online game industry advisory board evaluating and selecting the lectures.
There are already more than 70 panels, lectures and tutorials currently scheduled for the October 5th-8th event -- and organizers have newly announced a number of important talks in the 'Design' track, which discusses trends, strategies, and techniques to help developers create more successful online games.
As its official description explains, the design track -- unique to online game conferences worldwide -- focuses on "improving player retention, satisfaction, and lifetime value, applying principles of MMOs to new genres and platforms, and designing games for a wide range of audiences."
Some of the newly announced highlights from notable sessions in the GDC Online design track and elsewhere include:
- 'I'm a Special Snowflake: The Art of Participatory Story Telling in MMOs' sees Tim Cain, the design director of MMO developer Carbine Studios, drawing from his experience in the industry "to discuss the art of taking storytelling from single-player RPGs to the world of massively multiplayer online games."
Using his work writing for games like Fallout -- the seminal Interplay title that Cain also produced and lead programmed -- and Arcanum, Cain will showcase an "exclusive first look at Carbine Studios' work" regarding storytelling in the NCSoft-formed studio's unannounced MMO.

Game Developers Choice Online Awards To Honor Ultima Online, Richard Bartle

Game Developers Conference Online organizers have announced Richard Bartle as the recipient of the first ever Online Game Legend Award and Ultima Online as the first Hall of Fame game, as part of the Game Developers Choice Online Awards taking place October 7, 2010 at GDC Online in Austin -- recognizing landmark titles and deeply influential figures in the vibrant online gaming world.

These special awards were picked after open nominations from the online game community, by the distinguished GDC Online Advisory Board - including game industry veterans Playfish's Sebastien De Halleux, Schell Games' Sheri Graner Ray, and Nexon's Min Kim.

Organizers will be awarding the Online Game Legend award to Dr. Richard Bartle, co-creator of the original MUD (Multi-User Dungeon), the seminal virtual world credited with pioneering online games over 30 years ago.

Bartle, who worked with fellow MUD programmer Roy Trubshaw at the UK's Essex University starting in 1978, was responsible for greatly extending, fleshing out and popularizing the text-based multiplayer game, in which players logged onto a mainframe, socialized with one another, fought enemies and formed lasting friendships and relationships.

After commercializing MUD in the 1980s, Bartle continues to consult in the game industry and teach at Essex University as a Visiting Professor. His research on player personalities types in online games - 'achievers, explorers, socializers and killers', has led to the popular online 'Bartle Test', and the influence of both his actions and theories in the online game industry have been profound and long-lasting.

GDC Online Reveals Bungie, Harmonix, 2K Lectures For Game Narrative Summit

Organizers of this October's GDC Online (formerly GDC Austin) have announced details of the Game Narrative Summit, including a keynote from Bungie's Joseph Staten on '10 Years Of Halo Storytelling... And Beyond', plus major Harmonix and 2K Games lectures.

The Summit, known as the Game Writers Summit in previous years, aims to cover all facets of the game narrative development process, from writing scripts for major console titles to integrating stories into ARGs and Facebook games, and takes place on Tuesday and Wednesday, October 5th-6th in Austin, Texas.

Some of the newly announced highlights of this year's Game Narrative Summit, chosen by distinguished Summit advisory board including Ubisoft's Richard Dansky, Microsoft Game Studios' Tom Abernathy and Blindlight's Lev Chapelsky, include the following:

- Bungie writer and design director Joseph Staten will keynote the Summit with a talk titled, "Writing The Whirlwind: 10 Years On The Frontlines Of Halo Storytelling...And Beyond." Staten will discuss his lessons learned working on Bungie's flagship franchise, and how those lessons "are fundamentally changing the writing and story design for Bungie's next universe of games."

- In an intriguing lecture called "Get in the Van: Storytelling in the Rock Band Series," Harmonix design director Chris Foster and senior writer Helen McWilliams will discuss how the company's rhythm games - from The Beatles: Rock Band through Rock Band 3 -- tell stories in unconventional and unexpected ways.

Topics discussed will include "structural and implicit narrative,
storytelling within the context of a party game, using real history as
story and gameplay elements, tonal accuracy within writing, and using
the word rock as few times as humanly possible."

GDC Online Adds Zynga, Disney, Playdom Lectures

As momentum builds for GDC Online (formerly GDC Austin) in Texas this October, organizers have announced key new lectures from the world's leading online game firms, including Zynga, Disney, Playdom, Tencent, and more.

The Austin, Texas-based GDC Online conference and expo -- taking place October 5-8, 2010 -- is focused on online games of all kinds -- including social network titles, free-to-play web games, kid-friendly online titles, large-scale MMOs, and more.

With a leading advisory board guiding the evaluation and choice of lectures, and the newly announced GDC Online Awards honoring the leading games in the space, the conference is a must-attend for those working in online games.

Some of the highlights from newly announced sessions -- as the August 4th alumni registration deadline for GDC Austin 2008/2009 attendees and speakers approaches -- include:

- 'AAA To Social Games -- Making the Leap' sees Playdom VP John Donham, most recently at Metaplace and a 20-year veteran of online games, discussing why "developing games for social networks is a dramatic shift from making titles for PCs, consoles, or even the Internet." The session will "provide you with a solid basis for revising your strategy as you approach social game development."

- In 'Scalability for Social Games: YoVille, Mafia Wars and Farmville',
Zynga's Robert Zubek expands on his GDC 2010 Summit talk from the
leading Facebook game firm to "describe architectures and proven
techniques for building scalable server infrastructure, particularly for
social web games, operating on the web and social networks."

GDC Online Announces First Sessions, 'Live' Track Specifics

Organizers of GDC Online (formerly GDC Austin) have announced the first set of lectures for this October's pre-eminent conference related to online games, including a 'Live' track featuring Sony Online, Wizard101 and IMVU speakers.

The Austin, Texas-based GDC Online conference and expo is keenly focused on development of connected games including social network titles, free-to-play web games, kid-friendly online titles, large-scale MMOs, and more, with a leading advisory board guiding the evaluation and choice of lectures.

While there are already over 25 confirmed lectures across the entire event, organizers are focusing on the 'Live' track, which discusses the vital topic of successful strategies for online games post-launch.

The rise of swiftly iterated social games and microtransactions have led to a wide array of new techniques and technologies that can help increase fun, profitability and retention, and the 'Live' track will deal with many of these.

Some of the highlights of the GDC Online 'Live' track, as announced thus far, include:

- In 'From Shadowbane to Wizard101: Strategies for Expanding Player Communities and Sustaining Enthusiasm After Launch', J. Todd Coleman & Josef Hall of KingsIsle Entertainment will reference their 10 million registered-user online game and previous experience, identifying "sustaining community that transcend genre and generation, the importance of always having new content in queue, and strategies for communicating milestones and methods for remaining engaged in public conversation."

GDC Online Awards Remind On Call For Nominations

Organizers of the Game Developers Choice Online Awards at GDC Online in Austin this October are reminding that nominations for the awards -- honoring the best MMOs and social games -- are only open until June 30th.

The first-ever awards ceremony, being held at GDC Online (formerly GDC Austin), will honor the accomplishments of the sometimes overlooked creators and operators of persistent online video games -- from large-scale MMOs through free-to-play titles to social network games. The awards span excellence in live services, technology, game updates, online game design, and more.

In addition, two special awards will honor outstanding individuals and games in the space, with the Online Game Legend Award being given to a person who's changed the world of online games forever, and one particular all-time classic online game being inducted into the GDC Online Awards' Hall Of Fame.

After award finalists are announced, the worldwide community of online game players will also have the opportunity to designate their favorite online game in the Audience Award category.

Nominations are now open, and game professionals with free Gamasutra.com user accounts can put forward their favorite online games for the awards. The GDC Online Awards are a sister event to the Game Developers Choice Awards which take place at GDC San Francisco every year.

The award categories and this year's Special Award winners will be determined by the GDC Online Advisory Board. This group includes notables like BioWare Austin's Gordon Walton, Metaplace's Raph Koster, Playfish's Sebastien De Halleux, and Nexon's Min Kim.

Winners for the Game Developers Choice Online Awards will be selected by a specially selected subset of the International Choice Awards Network (ICAN). This is the same group of over 500 handpicked leading industry creators that pick the Game Developers Choice Awards winners at GDC in San Francisco every year.

The full list of categories for the first annual Game Developers Choice Online Awards (part of the UBM Techweb Game Network, as is this website) include:

 

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