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LittleBigPlanet Creators Mark Healey & Alex Evans Set to Deliver Opening Keynote at Paris GDC 08

Mark Healey and Alex Evans, co-founders of Media Molecule, will deliver a keynote speech titled, “Media Molecule, Little Team, Big Ideas,” at this year’s Paris Game Developers Conference (Paris GDC). Healey and Evans will address the breadth of ways in which game developers can incorporate creativity into their designs. From god-games and sim-games to full-on modding, they will discuss the past, present, and future of user-generated content as illustrated through the story of Media Molecule’s conception and its first title, LittleBigPlanet for the PlayStation 3.

EA's Executive Producer of Battlefield Franchise, Ben Cousins, To Keynote Paris GDC 2008

Ben Cousins, Executive Producer of EA DICE’s Battlefield franchise, will deliver a keynote titled, “Scenes from the Battlefield: The Present and Future of Core and Casual,” at this year’s Paris Game Developers Conference (Paris GDC). Cousins will address the business and consumer trends that have led to the creation of the new Battlefield Heroes service and will share his thoughts on the future crossover of core and casual gamers and the supposed death of the PC as a gaming platform. Paris GDC, the second French edition of the Game Developers Conference, the premier event for developers and publishers in the videogame industry, is scheduled for June 23-24 at the Coeur Défense Convention Centre in Paris.
As Executive Producer for Battlefield titles at DICE in Stockholm, Sweden, Cousins most recently led the development of Battlefield Heroes, EA’s first “Play 4 Free” game. Cousins recent history involves work exclusively on digitally delivered entertainment – serving as Creative Director on PlayStation Home, Design Manager for the EyeToy group and Lead Designer for Beats at Sony Computer Entertainment Europe.
“The game industry is in a state of rapid and exciting change today, as developers grapple with adapting to free to play models and bringing gameplay to universal audiences,” said Jamil Moledina, Executive Director, GDC Events. “Ben has a successful history of coaxing our industry into the 21st Century, and we expect that his experiences fomenting evolution with Battlefield Heroes will prove highly illuminating to our audience.”

Paris GDC Reveals Content for 08 Session Lineup

Paris Game Developers Conference 08 (Paris GDC) has published its roster of featured speakers and sessions. The second French edition of the Game Developers Conference, the premier event for developers and publishers in the videogame industry, is scheduled for June 23-24 at the Coeur Défense Convention Centre in Paris. More than 50 sessions designed for developers looking to expand their expertise, network, and learn from their peers will be presented by industry experts and thought leaders at Paris GDC 08.
Highlighted sessions from the call for papers include:

  • The Right Tools for the Write Job, by Mac Walters, Bioware
  • Your Music Is the Game: Designing PHASE, the Other Project at Harmonix, by Chris Foster, Harmonix Music Systems
  • The Free to Play Revolution, by Howard Marks, Acclaim
  • Tackling High Level, Scalable Physics for Next Generation Game Engines, by Adam Moravanszky, NVIDIA

“It’s a very exciting time right now in the game industry, as developers are creating blockbuster hits for both the core market and for those who don’t call themselves gamers,” said Jamil Moledina, Executive Director, Game Developers Conference Events. “This cross-section of the sessions we intend to field in Paris should provide a taste of the range of global breakthroughs that are driving European development today.”
Sessions were selected by the Paris GDC advisory board, composed of international experts of the game industry, as well as the event organizers Think Services and Connection Events.

 

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