On the former track you'll find forward-looking, thought-provoking VR game design talks like "This Is Your Brain on VR: A Look at the Psychology of Doing VR Right" from Riot Games senior technical designer Kimberly Voll (who has worked on a variety of game projects, including VR game Fantastic Contraption.) This talk will focus on what game developers absolutely need to know about the brain to design truly immersive experiences in VR, while avoiding pitfalls, nausea, and common misinformation.
Plus, there are plenty of other great VR game design-centric talks at VRDC, including "Going Off the Rails: The Making of 'Bullet Train'" from Epic Games' Nick Whiting and Nick Donaldson, Crytek designer Riho Kroll's talk on "Building 3-Dimensional UI for VR" and "Rebel Rebel: Challenging the Rules of VR" by Three One Zero (Adrift) founder Adam Orth.
Meanwhile, as part of the latter track ILMxLAB head Rob Bredow, principal engineer Lutz Latta and Skywalker Sound audio engineer Kevin Bolen will be delivering a great talk about "Immersive Cinema: Stories from the experiments underway at Lucasfilm's ILMxLAB."
It's a rare chance for VR devs to get up to speed on lessons learned bringing cinematic experiences to virtual reality, how to transport one of the most iconic movie franchises with a well-established visual and storytelling language to a new medium, as well as the hardware and software solutions for bringing movie quality content to high frame-rate virtual reality experiences.
Also, don't miss Pete Isensee, senior staff engineer at HBO, speaking about "Creating Believable Human Characters in VR", the expert "Making Compelling and Immersive Story at 90 FPS" talk from Oculus Story Studio tech director Maxwell Planck, and "Virtual Journalism: VR With A Cause" from Emblematic Group chief Nonny de la Pena.
GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.