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Come and see how Moss' endearing mouse protagonist was made

The Game Developers Conference in San Francisco next March is going to be jam-packed with fascinating content, including a great presentation from the makers of Moss about how they animated the game's charming mouse protagonist Quill.

In his Design track talk on "Animating Quill: Creating an Emotional Experience," Polyarc animation director Richard Lico will demonstrate how VR breaks the 4th wall, elevating Quill beyond a simple player avatar.

He'll detail the methods he uses to create honest performances, which in turn elevate the emotional bond between Quill and the player. Lastly, he will demonstrate the unique, efficient workflow and tools used to create animation in the world of Moss. This talk, at its core, is about the animation direction driving this strong, emotional response to Quill.

You'll want to be there, because attendees will learn how best to leverage VR in their performances, and what pitfalls to avoid. They will learn how to draw emotion from players outside the confines of a linear narrative. Lastly, they will gain insight into the animation pillars, workflow, tools and tricks used to build Moss!

Plus, we have lots more GDC 2018 announcements to make in the coming months. For more information about GDC 2018 visit the show's official website, and subscribe to regular updates via Facebook, Twitter, or RSS.

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