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Beyond the finalists: IGF 2014 Best In Visual Art jury picks

Gamasutra's Alex Wawro highlights more top-tier games that were nominated by jurors for this year's IGF, but didn't achieve the critical mass of votes necessary to be named a finalist.
The main IGF competition has a panel of judges that includes representatives from the mainstream game industry, previous IGF winners and finalists, other independent game developers, and a smattering of indie-friendly game journalists.
In addition, every IGF award has its own jury staffed by experts in the contexts and disciplines that define the award. The main IGF jury recommend individual titles to these award-specific juries, who then cast votes on which games should be nominated to compete for the award.

GDC 2014 alternative controller exhibit 'ALT.CTRL' announces lineup

Game Developers Conference 2014 organizers have chosen 14 teams for the debut of ALT.CTRL.GDC, an on-site exhibit of alternative control schemes and interactions, including the Oculus Rift and AKAI LPD8 paired Please Don't, Spacedog!, caterpillar sim Roflpillar, and 16-button arcade stick-controlled Tenya Wanya Teens, co-created by Katamari Damacy director Keita Takahashi.
ALT.CTRL.GDC is open to all attendees and will make its debut showcase on one of GDC's exhibit floors from Wed-Fri, March 19th-21st. Out of almost 90 submissions, organizers have chosen 14 indie-centric, one-of-a-kind game peripherals and unique tech pairings that challenge commonly accepted forms of input.

GDC 2014 adds talks on Plants vs. Zombies 2, Forza Motorsport 5

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today's highlights include a look behind-the-scenes of the Plants vs. Zombies 2 art design, a discussion of how Turn 10 accurately modeled real cars in Forza Motorsport 5, and more.
Now in its 28th year, GDC is the world's largest and longest-running professionals-only game industry event, and will once again take place at the Moscone Convention Center in San Francisco, California during March 17-21, 2014.

GDC 2014 announces winners for Game Narrative poster sessions

GDC and the Game Narrative Summit are proud to announce the winners of the 2014 edition of the annual Student Narrative Analysis Competition, who will all receive passes to this year's March conference in San Francisco, CA.
Here's how it works: Every year, leading game design programs at universities across the country integrate the competition into their academic curricula. Each participating student conducts a detailed structured analysis of the narrative elements of a game title of their choice.
The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and the entrants with the most promising submissions are then invited to present poster sessions of their work to their future professional peers at the Game Narrative Summit.

Ken Levine joins GDC 2014 speaker lineup to talk about 'Narrative Legos'

Irrational Games co-founder Ken Levine is coming to GDC 2014 to give a talk about how we can and should be building non-linear, replayable game sequences that can be combined like narrative Legos.
Levine, currently best known for creating the Bioshock franchise, has spent some time thinking about how narrative in games can be designed to draw on the strengths of interactive media -- notably, dynamic content and the ability of the player to participate in the story.

GDC 2014 adds Narrative Summit talks from devs of Papa & Yo, GTA

Game Developers Conference 2014 organizers have revealed a few new Game Narrative Summit talks for their March conference, including sessions explaining how to best tell meaningful stories about real events through games, best practices for prototyping your game's narrative, and more.
The following talks are presented as part of the Game Narrative Summit, one of eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.

GDC 2014 adds new QA Summit talks from Google, 5th Planet and more

Game Developers Conference 2014 organizers have revealed a few new QA Summit talks for its March conference, including sessions explaining how to launch your own QA department, how to test mobile apps the Google way, and much more.
These talks are part of the QA Summit, one of eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.

Don Daglow shares tips on going indie at GDC 2014

Passes for the Game Developers Conference 2014 are still going fast, and today we're announcing a few more sessions for the Main Conference that you'll want to check out.

Today's highlights include a guide to helping players find your games, a talk from industry veteran Don Daglow about how you can tell whether it's time to finally go indie, and more.

Now in its 28th year, GDC is the world's largest and longest-running professionals-only game industry event, and will once again take place at the Moscone Convention Center in San Francisco, California during March 17-21, 2014.

GDC 2014 donates Indie Games Summit tickets to Indie Giving charity

Organizers of the 2014 Game Developers Conference are announcing a partnership with the Indie Giving charity effort for the second year running, donating 30 GDC Indie Games Summit tickets to the 2014 Indie Giving event.
As part of the agreement with Indie Giving, which is run by FGL head and indie community veteran Chris Hughes, generous indie game makers will get an exclusive opportunity to buy the now sold-out IGS pass.
By doing so they agree to volunteer on an onsite project just before GDC 2014, with 100 percent of their Indie Giving package price going directly to the Hands On Bay Area nonprofit and its partners.

Fresh batch of Advocacy track sessions revealed for GDC 2014

Today Game Developers Conference 2014 organizers are highlighting another great set of sessions in the Advocacy track that you'll want to check out, along with a reminder that just a scant few hours remain before you can no longer qualify for the Game Developers Conference early registration discount.
Session highlights today include a roundtable discussion about how to hire more women in games, an examination of the results in a thorough academic study into the nature of discrimination in the games industry, and more. You can also find the full lineup of awesome advocacy-centric talks at GDC 2014 via the Advocacy track session list.

GDC 2014's AI Summit adds Bioshock Infinite, Sims 4, Hearthstone

Game Developers Conference 2014 organizers are highlighting a few new AI Summit talks for the March conference, including sessions explaining how to program a companion character like Bioshock Infinite's Elizabeth to act believably, a deeper look at the AI design of The Sims 4 and Hearthstone, plus much more.
These talks are part of the AI Summit, one of eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.
Quick reminder: just a scant few hours remain before you can no longer qualify for the Game Developers Conference early registration discount.

Popular #1ReasonToBe panel returns to GDC 2014

GDC 2014 is fast approaching; there's less than 24 hours left to register in time to qualify for the Early Bird discount, and the show itself -- which takes place March 17-21 at the Moscone Convention Center in San Francisco -- is just weeks away.
With that in mind, GDC organizers would like to highlight the return of one of the conference's most popular sessions: the #1ReasonToBe panel.
Inspired by the #1ReasonWhy and #1ReasonToBe hashtagged discussions that erupted across social media in 2013, this panel is a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games.

Reminder: 24 hours left to early register for GDC 2014

With just over a day left until early registration for Game Developers Conference 2014 ends on January 31, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Register now for access to a wide variety of talks, roundtable discussions, postmortems and workshops. All passholders also have access to the GDC Expo Floor, located within the Moscone Convention Center in San Francisco, which will once again showcase cutting-edge technology from some of the industry's biggest and most influential companies.
Crytek, Havok, Unity Technologies, and Epic Games are but a few of the notable exhibitors at the show this year -- you can visit the official GDC website for a dynamic list of the show's hundreds of exhibitors.

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