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GDC Europe 2014 reveals new talks from Epic Games and Wooga

In the wake of our announcement that game industry veteran Charles Cecil is coming to GDC Europe 2014 to deliver a postmortem on the classic adventure game Broken Sword, we're pleased to debut two more notable sessions for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are focused on the evolving landscape of mobile game development, and they should include learnings for the entire community.

Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog

Game industry veteran Anna Kipnis serves as a senior gameplay programmer at Double Fine Productions, where she's worked on everything from Psychonauts to Brutal Legend to The Cave.
Like pretty much everyone at Double Fine, she tackles a wide variety of tasks at the studio -- including leading her own game development project as part of Double Fine's most recent Amnesia Fortnight internal game jam -- and has experience with the design and implementation of the dialog systems that give voice to some of Double Fine's most iconic characters.
In her work as a programmer she's been in charge of implementing dynamic dialog systems as gameplay mechanics, but she's also had the opportunity to work closely with writers, artists, animators, casting directors, and pretty much everyone involved with the process of bringing a line of dialog out of someone's imagination and getting it into a finished game.
This August she's bringing her experience to bear by delivering an hour-long talk at GDC Europe 2014, "Dialog Systems in Double Fine Games", a much-expanded version of a lesson she's already given to an audience of developers at NYU. Given Kipnis' work as a Molyjam organizer, a GDC speaker and a Double Fine programmer, we caught up with her on Skype to learn more about why she felt driven to pitch a GDC Europe talk about the art and import of designing robust dialog systems.

GDC Europe 2014's 'classic postmortem' is Broken Sword

Game Developers Conference Europe 2014 is fast approaching, and today the organizers of the August conference are announcing one of their most exciting talks yet.
Charles Cecil, the influential British game designer best known for his work creating seminal adventure games like the Broken Sword franchise and Beneath A Steel Sky, will be delivering a Classic Game Postmortem on seminal '90s adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014.

European Innovative Games Showcase reveals inaugural game lineup

Game Developers Conference Europe 2014 organizers have revealed the lineup of games that will be featured in the first-ever European Innovative Games Showcase during the 2014 Independent Games Summit at the Cologne show this August, which itself includes a variety of talks from industry luminaries on the art and business of independent game development.
Games featured in the showcase were selected from a wide variety of applicants by Showcase MC - game designer Jonatan Van Hove - alongside a previously-announced panel of judges from across the video game industry.

Goat Simulator and SuperData talks revealed for GDC Europe 2014

Following announcements of talks from Paradox and Double Fine, GDC Europe organizers are excited to debut two more notable sessions for the major European video game conference, which is being held in Germany this August.
In these freshly announced talks, Coffee Stain Studios will shed light on the development and remarkable success of Goat Simulator, while a senior SuperData analyst will offer tips on how developers can better understand and succeed in the digital games market.

GDC Europe 2014 adds notable talks from Double Fine and Paradox

Last week we announced that Fortnite and Fez were among the featured talks at GDC Europe 2014, and this week we're happy to reveal another pair of exciting sessions for the major European game conference, which is being held in Germany this August.
The conference covers game industry topics from AAA to indie, with equal focus on the art, business and technical challenges of game development. The pair of talks we're announcing today share a common focus on game design, and they should include learnings for the entire community.

GDC Europe Indie Summit adds content, reminds on limited passes

European developers, take note: the organizers of Game Developers Conference Europe 2014 have revealed some of the line-up for the 2014 Independent Games Summit at the Cologne show this August, which includes a variety of talks from industry luminaries on the art and business of independent game development.
Notable announced talks include "Game a Week: How to Succeed, Fail and Learn" by Rami Ismael and Adriel Wallick, "All You Need Is L.O.V.E. - Indie Couples in Game Development" from We Are Muesli's Claudia Molinari and Matteo Pozzi.

Fortnite and Fez technical talks added to GDC Europe 2014 lineup

After last week's revelation that Brenda Romero and one of the lead developers of The Witcher would be speaking at GDC Europe 2014, we're happy to announce a pair of technical talks revolving around Epic Games' Fortnite and Polytron's Fez for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, with an eye towards focusing on both the business and the technical art of game development. Today we're excited to add these practical talks on programming and UX design to the conference lineup, which should offer meaningful takeaways for the entire industry.

Brenda Romero and The Witcher talks join GDC Europe 2014

In the wake of last week's announcement that GDC Europe would include remarkable sessions from Epic Games and Amazon, we're pleased to debut two more notable sessions for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today cover both the systemic and the human sides of game design, and they should include learnings for the entire community.

GDC Europe offers discounted passes, show floor access to Respawn attendees

GDC Europe is pleased to announce a partnership with Aruba Events to offer attendees of its Respawn convention free access to the GDC Europe Expo Floor and a discount on the full GDC Europe conference pass, which grants access to lectures and panels with significant, applicable takeaways for today's video game community.
Furthermore, GDC Europe and the organizers of Respawn will team up on the evening of August 12 to host the 'GDC Europe and Respawn Developer Night' party in Cologne, Germany.

GDC Europe 2014 adds major talks from Amazon and Epic Games

In the wake of last week's announcement that industry veterans Teut Weidemann and Don Daglow would be joining the roster of GDC Europe 2014 speakers, we're pleased to debut two more notable sessions for the major European game conference, which is being held in Germany this August.
The event will include topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are a great example, as they cover both the design and the business of games and should include learnings for the entire community.

Reminder: European Innovative Games Showcase submissions close on Friday

Developers of Europe, take note: the call for submissions to present games in the first-ever European Innovative Games Showcase at GDC Europe 2014 ends this Friday, June 6th.
Taking place during the Independent Games Summit at the Cologne, Germany show this August, the winning creators will be offered 5-minute microtalks at the final session of GDC Europe's IGS to showcase what's special about their current project.

GDC Europe 2014 adds talks on League of Legends and going indie

Following announcements of talks from the creators of Monument Valley and Luftrausers last week, GDC Europe organizers are debuting two more notable sessions for the major European game conference, which is being held in Germany this August.
Today we're announcing a pair of talks covering the design and business of games: Ubisoft Blue Byte's Teut Weidemann (Settlers Online) will deconstruct the design principles of one of the most successful free-to-play games in the industry, while industry veteran Don Daglow (Neverwinter Nights) will break down what it takes to jumpstart a successful career as an indie developer.

GDC launches this year's State of the European Game Industry survey

In an effort to better understand the state of the European game industry before GDC Europe 2014, conference organizers are once again looking to poll all European game developers about their roles in game development and their thoughts on where the industry is headed in the year to come.
The brief survey is live now and will remain open through June 13 in order to record vital data on the work of European developers and their opinions on contemporary issues facing the industry.

GDC GM Scavio explains GDC Next's new agenda

The game industry is rapidly evolving, and in response, Game Developers Conference's organizers and advisory board are programming the second annual GDC Next - being held this November in Los Angeles - to answer a simple question: Once you've made your game, what comes next?
The first GDC Next show (held in LA last year) ranged more widely across a multitude of future-leaning subjects.
But organizers have zeroed in on a key issue - the contemporary game market is constantly inundated with new titles, resulting in peak saturation. That can make it hard for even an experienced developer to drum up interest in their game.

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