At GDC 2017, get a behind-the-scenes look at composing music for Doom

Registration is still open for the 2017 Game Developers Conference, the largest event for game industry professionals in the world, and today organizers are excited to let you know about another great GDC 2017 session covering the music of id Software's 2016 game Doom.

In his session on "Doom: Behind the Music," game composer Mick Gordon will offer a detailed look into the compositional process, production techniques and creative philosophies behind the hell-raising soundtrack to the 4th installment of the seminal first-person shooter franchise.

Gordon -- who's worked on everything from Wolfenstein: The New Order to Killer Instinct -- will share insight into how to create a high-energy modern first-person-shooter soundtrack that unashamedly sits front-and-center, appeals to fans and stays true to the franchise.

Covering musical sound design, synthesis techniques, compositional approach, interactive music, mixing, working remotely and idea generation, Gordon will discuss the fine points behind creating an aggressive soundtrack that both engages the player and supports gameplay.

It promises to be great, so don't iss it! And don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 25, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.




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