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GDC Europe Reveals Key Business, Social Gaming Talks For August Event

GDC Europe organizers are highlighting a number of key new talks at the GamesCom-colocated Cologne, Germany developer event this month, including business & production advice from LucasArts, Double Fine and Foundation 9, plus online/social game analysis from leading studios in the space.
In the past few days, a number of notable business, production, and social game panels have been confirmed for the 2010 Game Developers Conference Europe event, which will take place August 16th-18th, and is an easy additional stop for GamesCom visitors, being located in Cologne, Germany alongside the leading European trade and consumer show.
Looking more broadly at the business and production of games, a notable new panel called 'Multiple Paths of Success for the Independent Developer' features veterans like Foundation 9 VP Chris Charla, Double Fine's Zack Karlsson and Bigpoint's Nils-Holger Henning discussing new methodologies and routes to success in the increasingly competitive independently-run game studio market.
A similarly expansive production panel, called 'Extreme Producing: Order & Chaos in The Game Development Process', features figures like LucasArts' Marianne Monaghan, 2K's Lulu LaMer and ThatGameCompany's Robin Hunicke discussing "specific examples of some the extreme highs and lows they have experienced in controlling the often chaotic process of making games", with plenty of practical takeaway.
With a plethora of major social/online game lectures -- from leading companies in the space like Playdom, RockYou, Bigpoint, Digital Chocolate, Tencent and Playfish -- already part of the overall GDC Europe schedule, several other lecture and panel additions around non-social network online games have fleshed out the program. These include a panel on browser-based vs. client-downloaded online games with Gamigo, GamersFirst and IGG representation, plus a case study on localizing Asian online game Runes Of Magic for the West.

Another late addition of particular interest in the social games space is 'Wiring a Hardcore Brain to a Social Mindset', in which Planeto CEO Martin Walfisz -- formerly the founder of successful Swedish 'core' game studio Massive Entertainment (Ground Control, World In Conflict) -- talks about his new social game company and "the implications of developing games as services rather than products - all from the mindset of a hardcore gamer, game developer and entrepreneur."
These latest announcements are part of a large GDC Europe line-up, including late additions from the creators of Limbo and Kane & Lynch 2, plus a Guerrilla Games/Killzone 3 keynote. Other lectures include a Rare-helmed lecture on Microsoft's Kinect, the BioWare co-founders on the Baldur's Gate franchise, a lecture from Another World creator Eric Chahi on his new title Project Dust, an ESA/G.A.M.E. panel on government intervention in games, and a Heavy Rain production talk.
Also added are lectures and panels from Remedy art director Saku Lehtinen on Alan Wake, Ensemble co-founder Bruce Shelley on creating a design proposal, a keynote from Chinese online game powerhouse Tencent, significant lectures from Quantic Dream's David Cage, InstantAction's Lou Castle, and the creators of Crysis 2, and other lectures and keynotes from Sony, Playdom, and German gaming powerhouse Bigpoint (Battlestar Galactica MMO).
The conference, taking place Monday through Wednesday August 16-18, 2010 at the Cologne Congress Center East in Cologne, Germany, aims to present the leading game industry event for developers, consumers, publishers and trade professionals. The event will run alongside the major GamesCom event, to which free access is available for non-student GDC Europe passholders.
To receive more information on GDC Europe, for which online registration is still open until August 12th, and onsite registration will also be available, interested parties can visit the official Game Developers Conference Europe website.

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