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Indie Megabooth Showcase reveals game lineup for GDC 2014

Passes for the Game Developers Conference 2014 are still available, and today we're excited to announce more details about the brand new Indie MEGABOOTH Showcase exhibit, which will be open to all GDC passholders (from Expo to All-Access) at various points during the week of the 2014 Game Developers Conference, March 17-21.
The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the latest and greatest indie games at conventions across the world. The MEGABOOTH exists to support indie developers and help pool their resources to enable them to showcase their work prominently, despite not having access to publisher support.

Mitch Lasky, Sean "Day[9]" Plott, and more to speak at GDC 2014

Passes for the Game Developers Conference 2014 continue to sell fast, and today we're highlighting even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing some of our excellent Business, Marketing and Management track talks, part of a set of 70+ in-depth lectures, including Mitch Lasky's ruminations on how publishers can remain relevant, a talk from Sean Plott about what he learned about community management in five years as a professional eSports broadcaster, and more.

GDC 2014 adds talks on Plants vs. Zombies 2, China's game market, and more

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing some excellent talks that address the challenges and potential rewards of localizing games for foreign markets, including a behind-the-scenes look at how Plants vs. Zombies 2 was adapted for the Chinese market, a high-level data-driven analysis of the current state of the global free-to-play game market, and more.

GDC 2014 reveals robust Game Career Seminar session lineup

We're roughly four weeks out from the 2014 Game Developers Conference, and today show organizers are highlighting the Game Career Seminar, which offers lectures, panels, and presentations to help new and aspiring developers kick-start their careers in the game business.
This one-day program will take place Friday, March 21 at the Moscone Center in San Francisco, and will give attendees the chance to learn about the industry and network with leading professionals and HR representatives, both within sessions and at the show's robust Career Pavilion.
The Game Career Seminar is open to all GDC pass holders, including Expo Pass holders. It's also accessible via a special one-day Student Pass for currently enrolled students over the age of 18 -- available on-site on Friday, March 21 for just $75.

GDC 2014 Visual Arts talks feature Destiny, Bioshock Infinite and more

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing some of our excellent Visual Arts track talks, part of a set of 70+ in-depth lectures, including a behind-the-scenes look at Bungie's animation workflow for producing Destiny, a look at how the lifelike movements of Bioshock Infinite's Elizabeth were crafted, and more.

GDC 2014 Summit microtalks feature big ideas in bite-sized chunks

Game Developers Conference 2014 organizers are highlighting a few of the perennially popular Summit microtalks for the upcoming March conference.
These rapid-fire roundtable presentations are part of the GDC Summit programming that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014. Five of the eight Summits are represented in today's session highlights, including the Education Summit, the Localization Summit, the Free to Play Design & Business Summit, the AI Summit, and the Independent Games Summit.

GDC State of the Industry: PS4 leads console interest, as self-funding reigns

The Game Developers Conference has polled more than 2,600 North American game developers who attended GDC 2013 to compose the second annual State of the Industry Survey, which provides a snapshot of the games industry and illustrates industry trends before the start of GDC 2014 in March.
Notable trends shown in the poll results include a preference for the PlayStation 4 platform for console developers, the prevalence of self-funded projects, the changing reliance and relationship with publishers, and myriad other trends that offer a glimpse into the future landscape of the games industry.

GDC 2014 Design track talks feature Gone Home, Crusader Kings II

Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing some of our excellent Design track talks, part of a set of 90+ in-depth lectures, including a discussion of how Crusader Kings II is built to foster emergent narrative, a talk by The Fullbright Company's Steve Gaynor about why Gone Home qualifies as a game and how games are uniquely qualified to tell certain types of stories, plus much more.

GDC 2014 adds Japanese talks from Inafune, Yoshida and more

Badges for the Game Developers Conference 2014 are still going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing a few of our excellent Japanese language talks, which will feature live translation provided by Japanese localization firm 8-4. Highlights include Keiji Inafune sharing his experiences crowdfunding Mighty No. 9, an informal postmortem of Final Fantasy XIV: A Realm Reborn from producer/director Naoki Yoshida, and more.

GDC 2014 reveals game lineup for 'Doing It On The Table' exhibit

Passes for the Game Developers Conference 2014 are still available, and today we're excited to announce more details about the 'Doing It On The Table' board game exhibit, which will be open to all GDC passholders (from Expo to All-Access) at various points during the week of the 2014 Game Developers Conference, March 17-21.
The exhibit, curated by NYU Game Center founding faculty member and veteran game designer Eric Zimmerman, will take place in a special lounge on the second floor of Moscone West.
It will offer a comfortable space for GDC 2014 attendees to play card and board games made by notable video game developers, including the creators of games like Ridiculous Fishing and Saints Row, some of whom will be available in the lounge on Tuesday, March 18 at 4 PM to showcase their games personally.

GDC 2014 debuts a fresh batch of Localization Summit sessions

Game Developers Conference 2014 organizers are highlighting a few noteworthy Localization Summit talks for the upcoming March conference, including sessions explaining how to localize Chinese games for foreign audiences, a roundtable discussion on the merits of machine translation, and more.
These talks are part of the Localization Summit, one of eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.

GDC 2014 Production track features talks on Destiny, Ryse and more

Passes for the Passes for the Game Developers Conference 2014 are going fast, and today we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're showcasing some of our excellent Production track talks, part of a set of 70+ in-depth lectures, including a discussion of how Bungie geared up to produce Destiny, a look back at what Crytek learned about Agile development processes while producing Ryse and Crysis 3, and more.

GDC 2014 Indie Games Summit features Molyneux, Vollmer and more

Passes for the Game Developers Conference 2014 organizers have revealed a few new Independent Games Summit talks for its March conference, including sessions explaining how to build better tutorials from the co-creator of Threes, best practices for indie development from Peter Molyneux, and more.
These talks are part of the Independent Summit, one of eight that will take place Monday, March 17 and Tuesday, March 18 at the Moscone Center in San Francisco, CA during the first two days of GDC 2014.

Anita Sarkeesian, Riot co-founders win GDCA 2014 Special Awards

The 14th Annual Game Developers Choice Awards organizers have revealed its two final Special Award winners for this year.
The Ambassador Award, honoring someone who is helping video games "advance to a better place" through advocacy or action, is going to media critic Anita Sarkeesian, creator of Feminist Frequency, a video series that deconstructs representations of women in game and pop culture narratives.
The Pioneer Award, honoring a breakthrough tech and gameplay design milestone, will go to Brandon Beck and Marc Merrill, the co-founders of Riot Games.

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