Director's Cut: Worlds are Colliding

Good morning! Let's get right to it. A characteristic of the GDC is that it enables leading developers to share their experiments with their peers. Typically, this is presented as a postmortem of a compelling aspect of a released game. Ken Levine's Storytelling in BIOSHOCK talk, already posted to the GDC website, is a great example.

Director's Cut: Save the Cheerleader!

Welcome everyone to the official GDC blog! I'm Jamil Moledina, the executive director of the GDC. As you may have noticed, the next GDC is much earlier than usual, in February 2008, and we're only a few short weeks away from the show. As we approach the launch, one of my goals is to post every Tuesday with some new developments on GDC. You'll also hear from other key members of the GDC team working on new items for GDC 08.

Welcome to the GDC 08 Website!

From all of us here on staff with GDC, welcome to the newly re-designed website for GDC 2008! It's going to be a great conference this year, and we're all really excited to be getting things moving with conference registration and the upcoming myGDC. There's a lot in store for you, so be sure to check back here for all the breaking news!




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