GDC Vault Debuts Game Ratings, Shadow Complex, Far Cry 2 Free Videos

This week, the GDC Vault service has debuted specially picked free videos from previous Game Developers Conferences, including talks on the problems with game ratings, reflections on Chair's Shadow Complex, and design lessons from Far Cry 2.

These talks come from various GDC events from the past few years, and cover some particularly notable games and issues, providing just a glimpse of what the Game Developers Conference has to offer.

The following are the newest free video lectures to be made available on the GDC Vault:

- In the GDC Europe 2011 talk, "Game Content Rating Systems Must Change," Quantic Dream's Guillaume de Fondaumiere (Heavy Rain) contrasts video game ratings to those of film and other media, arguing that video game ratings are far more strict than they should be.

These restrictions, de Fondaumiere says, are hurting the industry, and this session explains why game developers need to do a better job of protecting their creations.

- During GDC 2010, Chair Entertainment's Donald Mustard reflected on the studio's hit XBLA title in a session titled, "Designing Shadow Complex." Here, Mustard points out the key pitfalls the team encountered during the game's development, and how the team learned to embrace the limitations of the platform to streamline Shadow Complex's design.

- This week's final talk comes from GDC 2009, and features Ubisoft's Jonathan Morin as he outlines the ways in which the critically acclaimed Far Cry 2 strove to support player expression in its game design. The session, dubbed, "Player's Expression: The Level Design Structure Behind Far Cry 2 and Beyond?," explores the game's open design and explains how lessons learned from this project could apply to other games.

These sessions join the host of other free content on the GDC Vault, including many classic and recent lecture videos and slides from tens of GDC shows.

Full GDC Vault access is available to GDC Europe All-Access Pass holders, speakers, and All-Access Pass buyers to other GDC events for the rest of 2011. (Subscribers having issues accessing content should contact GDC Vault admins.)

Individual Vault subscriptions not tied to All-Access passes are now available in a limited-edition Beta invite process -- those interested in signing up to be invited in on a first come, first served basis should visit the GDC Vault website.

In addition, game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via viewing an online demonstration.

GDC organizers are also committed to making more archival content free for all during 2011, following a successful 'GDC 25 Chronicles' digitization project. GDC historian Jason Scott has signed on for the rest of 2011 to continue digitizing the extensive Game Developers Conference archives, with his 'Tales From The GDC Vault' series.

Tags:
GDC Vault

 

Advertisement

 

Connecting the Global Game Development Community