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Indie Megabooth Showcase returns to GDC 2015

GDC officials are excited to announce that the Indie MEGABOOTH Showcase exhibit will make a triumphant return to GDC this year, with a curated array of innovative indie games that will be playable by all GDC passholders (from Expo to All-Access) at various points during the week of the 2015 Game Developers Conference, March 2-6.
"We had a really positive reception from the participating teams and the development community last year so we're thrilled to be working with UBM again to bring a new set of games and teams to GDC!" said the Indie MEGABOOTH's Kelly Wallick.

2015 IGF announces Design, Audio juries

Proceedings are well underway for the jurying phase of the 2015 Independent Games Festival, in which discipline-specific experts play and discuss the merits of the nearly 650 games entered in the 2015 Festival Main Competition, all of which continue to push the boundaries of video game development and design.
As in prior years, an extraordinary group of game development notables are evaluating IGF 2015's standout entries. Today we're happy to begin to announce members of some of these discipline-specific jury panels.
After first-round IGF judging from more than 200 helpers, these panels -- composed of creators from studios both large and small -- will ultimately determine the finalists and winners of the various IGF 2015 awards at Game Developers Conference 2015.
Below are the jurors who have volunteered their time and talent for the Excellence in Design Award, and Excellence in Audio Award, in alphabetical order:

Kerbal Space Program postmortem coming to GDC 2015

Kerbal Space Program has grown into a landmark game. But when Squad greenlit KSP, creator and lead developer Felipe Falanghe didn't know how much time he'd have to make the game.
With each update potentially being the game's last, he wanted to make sure his passion project would end up being something he was proud of - even if he didn't get to accomplish everything he wanted.
This approach helped KSP become much more than he ever anticipated, and something of a poster child for a successful "paid alpha" or Early Access title. At GDC 2015, Falanghe will explain how it happened and walk you through the game's ongoing development in his "Postmortem: The Active Development of Kerbal Space Program" session.
Check it out for unique insight into how to make an Early Access game like KSP, and the ups and downs of this sort of project. Hear the story behind the development of KSP through its many updates, learn about its successes and failures, and walk away with a better understanding of what it takes to survive and thrive on Early Access.
If that's not for you, don't worry -- conference organizers look forward to announcing more GDC 2015 sessions covering a diverse array of topical game industry issues in the months ahead.

What can F2P developers learn from premium games? Find out at GDC

Free-to-play and premium games may have different business models, but that doesn't mean they can't share similar aspirations when it comes to exemplifying excellent design or telling great stories.
F2P game makers can learn much from their compatriots in the premium game business; veteran free-to-play creative directors Kenny Shea Dinkin (Diner Dash) and Ray Holmes (Farmville, League of War [pictured]) seem to agree, because at GDC 2015 they're delivering a great talk on the topic titled "What Are We Missing? What F2P Games Can Learn From Innovative P2P Game Design."

Get coding advice from Insomniac, Riot and Ubisoft at GDC 2015

As the GDC 2015 lineup begins to come together, conference officials would like to highlight a few notable talks on the conference's vaunted Programming track you shouldn't miss.
This cutting-edge track is available for All-Access and Main Conference pass holders, and remains one of the more popular and enduring tracks of the show.
Organizers are still announcing new talks every day, but some of the more notable Programming talks already confirmed include a rundown of how Insomniac built the enemy AI in Sunset Overdrive, a look at how League of Legends scales from Riot's Andrew McVeigh, and Ubisoft's Francois Cournoyer on the AI recycling systems at work in Assassin's Creed Unity.
These talks are part of the Programming Track for GDC 2015's Main Conference, which will take place Wednesday-Friday, March 4-6 at the Moscone Center in San Francisco, CA.

Howard S. Warshaw revisits Yars' Revenge in GDC Classic Game Postmortem

Hot on the heels of last week's announcement of a Star Control Classic Game Postmortem, Game Developers Conference officials are excited to announce another industry luminary is coming to the show next March to deliver what promises to be a revealing postmortem look at the development of a groundbreaking game.
Howard Scott Warshaw, the veteran programmer, author, filmmaker and therapist best known in the game industry for his pioneering work at Atari on titles like Raiders of the Lost Ark and E.T. the Extra-Terrestrial, will be delivering a Classic Game Postmortem on the seminal Atari 2600 title Yars' Revenge at GDC 2015.

Don't miss these excellent sponsored tech talks at GDC 2015

Passes for the Game Developers Conference 2015 are still available, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.
Today we're highlighting a number of informative sponsored sessions from Intel, Esri and other influential tech companies. If you're looking for an opportunity to learn about how cutting-edge hardware and software works from a game developer's perspective, these are the talks you want to keep on your radar.

How do indie game sales today compare to 2009? Find out at GDC

The independent game scene has changed dramatically over the last five years. It's easier than ever to self-publish a game on a variety of platforms -- but it's also arguably more difficult to get players to actually pick your game out from the crowd.
New platforms have arisen, while some mainstay sales avenues have drastically evolved. For hard data on exactly how the state of indie game sales has changed, look no further than the "The Turning Tide: Independent Game Sales in 2015" session at GDC 2015.

GDC debuts childcare services so parents can attend worry-free

Game Developers Conference officials are excited to announce a new partnership with leading childcare provider KiddieCorp to offer GDC 2015 attendees access to an on-site children's program.
The KiddieCorp team will engage your children with a program they want to attend, providing you with that critical peace of mind so you can attend your GDC sessions and events worry-free.
The children's program is for children ages 6 months through 12 years old and will be located within the Moscone Center in San Francisco, California. The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals need to be supplied by parents each day.

See how Double Fine animated Broken Age at GDC 2015

Double Fine's Kickstarted adventure game Broken Age earned a fair bit of critical acclaim early this year, not least for its colorful visual aesthetic and cinema-grade animation.
In March, Double Fine lead animator Raymond Crook is coming to GDC 2015 to explain how the studio pulled it off. In his talk, "Animation Style and Process for Broken Age", Crook will walk you step-by-step through the creation of a Broken Age character from concept to final animation using the studio's unique "2.5D" techniques.
You can expect to walk away with a thorough understanding of the artistic and budgetary benefits to Double Fine's approach, but you'll also learn the limitations and how Crook and his team tried to overcome them.

Apply now for a free GDC 2015 pass via the GDC Scholarship Program

Organizers of the Game Developers Conference have once again donated a number of complimentary GDC 2015 passes to a variety of organizations through the GDC Scholarship Program, and the deadline to apply for these scholarships is approaching fast.
In fact, two of the organizations that GDC is partnering with -- the GDC International Ambassador program and the Dames Making Games program -- will close their call for GDC 2015 scholarship applications next week, so make sure to check out their programs via the GDC Scholarship Programs page and apply if interested.

GDC 2015 donates Summit passes to Indie Giving charity effort

Organizers of the 2015 Game Developers Conference are happy to announce that for the third year running, 30 GDC Indie Games Summit tickets will be donated to the 2015 Indie Giving event in partnership with the Indie Giving charity effort.
The goal of the agreement with Indie Giving, which is run by FGL chief and indie community veteran Chris Hughes, is to give generous indie game makers an opportunity to attend GDC at an affordable rate, and give back to people in need at the same time.

GDC Education Summit tackles socially responsible game education

As the game industry matures, a growing group of game educators face the difficult challenge of figuring out how to preserve and advance the field through the next generation of game design students.
Northeastern University professor Gillian Smith and USC lecturer Jane Pinckard are two such trailblazers, and at GDC 2015 in March they'll be speaking about what they've learned in trying to discuss design inclusivity issues as they relate to the curriculum of a games education course.
Their talk, Socially Responsible Game Education," aims to provide concrete examples of how members of the game industry can incorporate inclusive design practices into their efforts as educators. Teaching resources will also be recommended, and an open discussion of the topic will take place after their talk.
Pinckard and Smith's talk will be part of the conference's Education Summit, a series of incisive and forward-thinking talks on the subject of game education from leading experts in the industry.

Apply science to game design in these GDC 2015 Design track talks

As the GDC 2015 lineup begins to come together, conference officials would like to highlight a few notable Design track talks you should know about.
This in-depth track is available for All-Access and Main Conference pass holders, and remains one of the most popular and enduring tracks of the show. Among the early announced Design talks are Epic's Celia Hodent on the intersection of neuroscience and game design, the vice president of RuneScape sharing data on how to make games that people want to return to and Riot's Dr. Lin on using science to shape player behavior in online games.

GDC 2015 will host a Classic Game Postmortem of Star Control

As the year winds to a close, Game Developers Conference 2015 officials are excited to announce that two game industry luminaries are coming to the show next March to deliver what promises to be an insightful postmortem of a seminal game.
Fred Ford and Paul Reiche III, the game design duo who cofounded the venerable Toys For Bob studio 25 years ago, will be delivering a Classic Game Postmortem on their influential 1990 space adventure game Star Control at GDC 2015.

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