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Last chance to be a speaker at GDC 2015 Summits!

Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits! The call for submissions to present lectures and panels for the specialized Summits that kick off the 2015 Game Developers Conference closes today, October 3rd at 11:59 PM PT. The GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.
Covering a variety of topics from business models and platforms to industry trends and specific design elements within game development, the summits aspire to foster community building, expand the scope of games to incorporate new players, define market innovations and provide valuable insight into the future of gaming. Organized by the UBM Tech Game Network, GDC 2015 takes place March 2-6 at the Moscone Convention Center in San Francisco, California.

GDC Next adds talks on mobile marketing and PopCap's sound design

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are excited to reveal two more great talks that will take place at this year's November conference.
This year PopCap's own Damian Kastbauer will be coming to GDC Next to give a talk on what it takes to deliver great game audio regardless of platform, while a panel of experienced mobile talent will share what they've learned about the trials of building a brand for your mobile game/app that's reputable, long-lasting and relevant on a global scale.

GDC 2015 is now open for registration!

The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2015 is now open for registration!
Register for GDC 2015 by visiting the official GDC 2015 website. Early Bird pricing, with discounts up to 30 percent, will remain in effect until January 21st 2015, and some passes, including the Indie Games Summit pass, have limited amounts -- so if you're interested, you should register soon.
GDC 2015 - the 29th edition of the event - runs from March 2-6, 2015 at the Moscone Center in San Francisco, CA, and will host summits (including a new eSports Summit!), tutorials and bootcamps, plus Main Conference talks spanning all major facets of game development - from in-depth business to hardcore design and programming.

Find out how to make games for a YouTube audience, at GDC Next 2014

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's conference, taking place simultaneously November 3rd-4th, 2014 at the Los Angeles Convention Center.
Keenan Mosimann, a popular YouTube personality and game producer who goes by "Criken," will be offering tips for developers on how to best prepare their game to achieve web video attention in his talk, "How Do Games Go Viral?: Making Games for YouTube."

GDC Next reveals talks on the business of launching your next game

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
This year, Execution Labs cofounder Keith Katz and Pug Pharm Productions CEO Steve Bocska will be leading cutting-edge sessions on how developers can practically approach the challenges of promoting their games and keeping their players engaged in the weeks and months after a game is released.

Raph Koster, Octodad devs join GDC Next speaker lineup

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
Game industry veteran Raph Koster will be returning to GDC Next to lead a practical session on how developers can cultivate creativity, while Octodad: Dadliest Catch developers Phil Tibitoski and John Murphy will share what they've learned from making an ambitious, quirky game as a small indie studio.

GDC Next adds talks on Starcraft II and the secret life of ads

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
Blizzard Entertainment's Jordan Womack will join speakers from MIT's Game Lab and the GameHeart mod project to discuss how modders can shape the growth of games as eSports, while app monetization expert Michael Wright will run down the lifecycle of an ad from start to finish to help developers better understand the state of the contemporary ad market.

Reminder: 24 hours left to early register for GDC Next 2014

Head's up, folks: With just over a day left until early registration for GDC Next featuring ADC ends on September 18th at 11:59 PM PT, conference organizers are encouraging anyone interested in attending to register now at the discounted rate.
Developers can register now for access to a wide variety of talks, roundtable discussions, postmortems and workshops. All passholders also have access to the GDC Next Expo Floor, located within the Los Angeles Convention Center, which will once again showcase cutting-edge technology from some of the industry's biggest and most influential companies.

IGF China 2014 reveals Main Competition and Student finalists

The Independent Games Festival China has revealed the Main Competition and Student finalists for its 2014 award ceremony, which celebrates the most creative indie games from throughout the Pan-Pacific area.
The GDC China co-located event is now in its fifth year, and this time around the finalists include indie games such as the rhythmic puzzler Duet, Q-Games' multiplayer open-world platformer Nom Nom Galaxy and more.

YouTubers and first-parties win out in GDC Next discovery survey

In order to better understand the contemporary game industry in advance of GDC Next 2014 featuring ADC, Game Developers Conference officials have surveyed over 300 game industry professionals about their opinions on launching and marketing games across markets that grow more crowded every year.
The results of that polling process reveal several fascinating trends in the way that modern game makers balance their marketing and community outreach efforts before, during, and after their game has launched.

GDC Next adds talks on Skulls of the Shogun and community design

GDC Next 2014 featuring ADC is fast approaching, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
Skulls of the Shogun programming wizard Borut Pfeifer will be attending the conference to give a talk on the trials and triumphs of coding your next game to be completely cross-platform, while community management guru Matt Fairchild will lead a session breaking down the practical benefits of cultivating a vibrant community for your mobile game -- and how to go about pulling it off.

GDC 2015 reveals new Summits and opens call for papers

Future GDC speakers, don't miss your chance to propose a talk for one of the GDC 2015 Summits! The call for submissions to present lectures and panels for the specialized Summits that kick off the 2015 Game Developers Conference closes on Friday, October 3rd at 11:59 PM PT. The GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.
Covering a variety of topics from business models and platforms to industry trends and specific design elements within game development, the summits aspire to foster community building, expand the scope of games to incorporate new players, define market innovations and provide valuable insight into the future of gaming. Organized by the UBM Tech Game Network, GDC 2015 takes place March 2-6 at the Moscone Convention Center in San Francisco, California.
New to the GDC Summit lineup this year are the eSports and Community Management Summits.

GDC Next adds talks on community management and proximity sensors

We're just months away from GDC Next 2014 featuring ADC, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
The focus of today's announced talks is squarely on the art of designing and drumming up support for cutting-edge games, as the creative director of UK-based Sequence speaks about designing games for proximity-sensing tech while a panel of community managers from across the industry unite to share advice and techniques for meeting your community's needs.

GDC Next reveals talks on raw game design and kid-friendly apps

We're just months away from GDC Next 2014 featuring ADC, and today the organizers are happy to announce two more great talks that will take place at this year's November conference.
To wit, veteran game designer Tadhg Kelly will be delivering a talk on the language of raw game design (and how fluency in it will help you build your best games) while a panel of kid-friendly app developers discuss the trials and tribulations of developing compelling educational apps for the contemporary app stores.

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