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GDC 2016: See how the striking look of Mirror's Edge: Catalyst was achieved

We're just over a month out from GDC 2016, and organizers would like to let you know about a brilliant talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.

Christin's talk, evocatively titled "Lighting the City of Glass: Rendering Mirror's Edge: Catalyst," is part of the popular Visual Arts track of GDC talks and aims to explore the tools and technology used to render the world of the new Mirror's Edge game.

From the physical sky to the reflection tech, this talk will show how DICE tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals. Check it out, and you should walk away with fresh insight into technical and artistic techniques used to create a dynamic time of day system with updating radiosity and reflections.

Come to VRDC at GDC to see how VR platformer Lucky's Tale was made

With GDC 2016 coming up fast, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

Playful Corp design director Dan Hurd and engineer Evan Reidland will be delivering a cutting-edge talk on "Lucky's Tale: The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem" as part of the inaugural Virtual Reality Developers Conference at GDC.

The talk, one of many that will be a part of the Game VR/AR track of VRDC talks at GDC 2016, will cover specific details about how the Lucky's Tale team tackled third-person camera design and movement, scale, level and game design in the pursuit of comfort, presence, and delight.

Shut Up & Sit Down returns to GDC with a board game smorgasbord

Passes for the Game Developers Conference are still available, and today we're excited to announce more details about the second annual 'Shut Up & Sit Down' GDC board game exhibit, which will be open to all GDC 2016 passholders (from Expo to All-Access) at various points during GDC week, March 14th-18th.

The exhibit will once again be curated by the clever minds behind the tabletop game enthusiast hub Shut Up & Sit Down, and will offer GDC 2016 attendees a calm oasis where you can relax and play some of the best tabletop games of 2015.

This year the plan is to fill the space with comfortable places to sit and play games like Vlaada Chvatil's Codenames, Hobby World's Spyfall, the medium-inhabiting game Mysterium and the bullet-flicking game Flick 'Em Up.

Polish your game design skills at the GDC 2016 Game Design Workshop

GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the two-day Game Design Workshop which will help kick off the conference next month.

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to study critical components of the game design craft.

GDC 2016 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.

Reminder: Last day to save up to $700 on GDC 2016

Less than 24 hours remain until early registration for Game Developers Conference 2016 ends February 3rd at 11:59 PM Pacific, so conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

When you register you'll be securing access to a wide variety of game development talks, roundtable discussions, postmortems and workshops during the show, which runs March 14th-18 this year.

All passholders also have access to the GDC Expo Floor, located within the Moscone Convention Center in San Francisco, which serves as a showcase for cutting-edge technology from some of the industry's biggest and most influential companies.

Come to GDC and learn how Bethesda built the world of Fallout 4

GDC 2016 is a month away, and today the GDC team is excited to highlight a talk from Bethesda Game Studios on the modular level design of Fallout 4 that will be taking place during the March conference.

But first, conference organizers would also like to gently remind that today is the last day to register early for GDC 2016 at a discounted rate! If you register to attend GDC 2016 after 11:59 PM Pacific today you'll pay full price, so if you're thinking about coming to GDC this year, register now!

GDC 2016 attendees will have the opportunity to attend a Design track talk from Bethesda Game Studios' Joel Burgess and Nathan Purkeypile on "Fallout 4's Modular Level Design" that promises to be intriguing and informative. 

GDC 2016: See how Big Huge Games found F2P success with DomiNations

GDC 2016 is next month, and today organizers are excited to announce another insightful talk about the business of making games for the March conference.

Tim Train, game industry veteran and CEO of Big Huge Games 2.0, will be taking to the stage at GDC 2016 to share what he and his team learned from developing, launching and maintaining their free-to-play strategy game DomiNations for an entire year.

His talk, "DomiNations Year One: History Games As Live Service", will be part of the GDC 2016 Free-to-Play Summit and offer you an earnest look at how the studio handled operating a F2P game that launched great, then slowly slipped off the top-100 grossing chart and continued to fade until Big Huge managed to reverse its decline and ensure the future stability of the studio. 

Don't miss all these great Summit sessions at GDC 2016

Game Developers Conference 2016 is next month, and those interested in attending can register to do so at a discounted rate until this Wednesday, February 3rd 11:59 PM Pacific. After that you'll have to pay full price, so if you're thinking about coming to GDC this year, register now!

To give you a better idea of the sorts of in-depth game development talks taking place at this year's event, GDC organizers today highlight a handful of great sessions announced for the eight focused Summits that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

During the Indie Game Summit, for example, Frictional Games' Thomas Grip will talk about what it was like to explore the finer points of conveying existential dread in "Soma - Crafting Existential Dread." 

Come to GDC for tips on depression-proofing your studio culture

GDC 2016 is coming up next month, and today organizers would like to let you know about a notable session at the March conference that should offer you some guidance in how to create a more positive culture for your studio.

This Advocacy track talk, "Depression-Proof Studio Culture: A How-To For Mental Wellness," will see Take This, Inc. president Russ Pitts offering advice and techniques for identifying and coping with mental issues in the workplace without sacrificing productivity or "making things worse."

Pitts' talk will offer simple, effective advice on how to de-stigmatize mental health issues in your studio, help yourself and others create a positive work experience, effectively reach to those who may be suffering silentl; and create a culture with a positive resistance to mental health issues.

PSA: 3 days left to register early for GDC 2016 at a discounted rate

With just days to go before early registration for Game Developers Conference 2016 ends on Wednesday, February 3rd 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer. Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that iwll be tackled during the show.

David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio's groundbreaking game Diablo at GDC 2016.

GDC 2016: Audio wizards share learnings in the Audio Bootcamp

GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.

Of course, the Audio Bootcamp is just one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

 This year the Audio Bootcamp takes place Tuesday, March 15th, its 14th anniversary at GDC. Make time to attend the bootcamp to see expert talks focused on the technical, creative and logistical topics needed to successfully navigate the field of sound for games.

Sharpen your community management skills at GDC 2016

Now that the 2016 Game Developers Conference is nearly here, organizers want to offer a quick heads-up about some of the great forward-thinking talks you can see at the GDC 2016 Community Management Summit.

For example, Blizzard Entertainment's Saralyn Smith is coming to the show to deliver a great talk on "Influencers: The Opportunity And Responsibility." 

From cosplayers (pictured) to YouTube content creators and Twitch personalities, the opportunities for players to wield influence over your brands expands every day -- so Smith will share lessons learned at Blizzard about how you can best support your greatest community champions while protecting your customers in accordance with FTC regulations.

Tetsuya Mizuguchi revisits Rez in a Classic Game Postmortem at GDC 2016

Game Developers Conference officials are happy to announce that GDC 2016 in March will host an earnest, insightful postmortem of an extraordinary game by one of Japan's most innovative creators.

Tetsuya Mizuguchi, the remarkable designer best known as the creator behind critically-acclaimed works like Space Channel 5Lumines and Child of Eden will be delivering a Classic Game Postmortem on his groundbreaking game Rez at GDC 2016!

Mizuguchi's life work has revolved around activating our imaginations and elevating human consciousness through various forms of media, including music video games, live performances and music itself. At his newly-established studio, Enhance Games, he continues to lead an effort to develop synesthetic entertainment experiences with the power of mobile and virtual reality technology.

Day of the Devs comes to GDC 2016 alongside the return of iam8bit

The 2016 Game Developers Conference is coming up quick, and today organizers are happy to announce the details of the Day of the Devs and iam8bit interactive spaces you'll find at the March conference.

Spoiler: There's a photo opp involved.

Would you believe that the very first Game Developers Conference was conducted in a dumpy 80's living room? Well, it was - so believe it! And in the stubborn instance that you refute such a story, the magicians of nostalgic arts, iam8bit, will make you regret your pitiful attempt at instilling doubt. They'll do so by way of their most audacious GDC installation to date, putting all previous collaborations to embarrassing, tearful shame.

Come to GDC for a postmortem look at the making of Alphabear

With GDC 2016 on the horizon, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear.

Simply titled "Alphabear Postmortem," this talk will be part of the GDC 2016 Free-to-Play Summit and offer attendees a rare glimpse into the design, production and testing of a mobile game that quickly outstripped its expected development time. 

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