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The Game Design Challenge returns for GDC's 30th anniversary show

Good news for all GDC 2016 attendees: the Game Design Challenge is back for a special session to celebrate the 30th anniversary of the Game Developers Conference!

Here's how it works: a panel of ferociously talented game designers at GDC 2016 are given a strange and unusual design constraint.

In years past, notable panelists including Will Wright, Keita Takahashi, Brenda Romero, Alexei Pajitnov & Warren Spector have been challenged to design things like humanity's last game, or a game that's also a religion. 

This year the challenge is to design a game that is meant to be played across 30 years - that's 11,000 days, or 250,000 hours, or 15 million minutes... A full human generation.

Check out this lineup of exciting interactive spaces at GDC 2016

The 2016 Game Developers Conference is weeks away, and with that in mind organizers want to give you the lowdown on all the cool interactive spaces and exhibits attendees will have access to during the March event.

Encompassing everything from tabletop games to Train Jam game jam prototypes and the world's leading lineup of alternative controller games, the interactive spaces at GDC are designed to introduce you to a broad slice of the most interesting work being done by game developers from across the industry. 

So while you're putting together your GDC 2016 session schedule in the Schedule Builder, don't forget to set some time aside to check out the variety of lounges, exhibits, and other events that will be happening across the Moscone Center throughout the week

GDC 2016: Spend a day studying fundamentals of video game storytelling

Crafting entertaining, compelling narrative in video games is tricky business, and anyone interested in honing their storytelling skills should make time to check out the "Storytelling Fundamentals In A Day" tutorial at GDC 2016 in March.

Storytelling Fundamentals In A Day is one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

This dynamic, engaging presentation on the fundamentals of story development is designed for everyone interested in improving the narrative quality of their games. 

GDC 2016: Learn how, why and where to soft-launch your mobile game

The 2016 Game Developers Conference is coming up fast, and today organizers highlight an informative talk that's part of the March conference's Smartphone & Tablet Games Summit about how, why and where to soft-launch your next mobile game.

If you're at all interested in the art and business of making successful mobile games, this talk is worth making time for because it affords you a look at how soft-launching your game in a market like Canada or Australia can help you understand how players respond to your game and adjust accordingly, before you launch worldwide.

Here be dragons: Witcher 3 devs share game design advice at GDC

Given that the 2016 Game Developers Conference is coming up in March, conference organizers are eager to let you know that developers of The Witcher 3: Wild Hunt will be there sharing with fellow attendees some of the hard-won lessons they learned shipping one of the biggest games of 2015.

"Here Be Dragons, or Lessons Learned in the Development of The Witcher 3: Wild Hunt" is a talk from CD Projekt Red principal programmer Balzs Torok about the many hardships The Witcher 3: Wild Hunt team faced (and overcame) while creating a huge open-world role-playing game for three disparate platforms.

Attend GDC to hear how Everybody's Gone To The Rapture was scored

Organizers of the Game Developers Conference are finalizing the lineup of great talks for GDC 2016 in March, and today they're excited to highlight one about the remarkable soundtrack of The Chinese Room's Everybody's Gone To The Rapture.

"The Music of Rapture: Scoring For The End of The World" will be part of GDC's popular Audio track of talks, and feature celebrated composer and studio director Jessica Curry speaking frankly about the process of creating a world-class score for your game.

In addition to showcasing how she scored Everybody's Gone To The Rapture, Curry plans to detail (using musical examples) the ways in which the music functions in the game and will also talk about the ethos of how you create such a score. 

Fallout 4, Bloodborne and MGS V among Choice Awards nominees

Organizers have revealed the nominees for the 16th annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry's top games and developers. The host for the ceremony will be veteran developer Robin Hunicke, co-founder of Funomena.

Winners in all categories will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 16th, 2016 at 6:30pm at the San Francisco Moscone Center during the 2016 Game Developers Conference alongside the Independent Games Festival Awards. The ceremonies will be livestreamed on Twitch at the following link: http://www.twitch.tv/gdca

Among the esteemed nominees, two games have earned the most nominations in four categories each. The open-world entry in Kojima Productions' legendary action stealth franchise, Metal Gear Solid V, has earned nominations for Best Audio, Best Design, Best Technology and Game of the Year. CD Projekt RED's vast open-world action role-playing game, The Witcher 3, received nods for Best Visual Art, Best Narrative, Best Technology and Game of the Year.

Game dev hires come to you via new GDC Career Center Concierge Program

The 2016 Game Developers Conference is coming up fast, and today show officials want to remind you about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.

A popular hub for game industry recruiting, the Career Center returns to GDC 2016 to complement the expansive, vibrant Expo Floor. Stop by the Center, located on the lower level of Moscone Convention Center's North Hall, to get practical career-building advice, attend sessions focused on game industry career growth, and meet folks working at some of the largest and most prestigious publishers and studios in our industry.

This year, GDC's Career Center team aims to make it easier than ever for companies to hire great talent at GDC by bringing the best and brightest right to you via their new Concierge Service.

Learn from Epic, Crytek and Playful's VR game dev experts at VRDC

Heads up, VR game enthusiasts: GDC 2016 organizers are excited to welcome VR experts from Epic Games, Crytek, Playful Corp and more as speakers for the inaugural Virtual Reality Developers Conference in March.

Think of it like a sister conference to GDC proper, one divided into Game VR/AR and Entertainment VR/AR tracks to help attendees find the talks most interesting to them.

Each of these sessions is part of the Game VR/AR track of talks at VRDC, which will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of GDC 2016.


Animation experts share tips & advice at GDC's Animation Bootcamp

Heads up, game artists and animators: GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the two-day Animation Bootcamp that kicks off the March conference.

As always, the Animation Bootcamp is one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

 This year the Animation Bootcamp kicks off on Monday with a series of great talks aimed at exploring new animation techniques, processes, and dimensions of what game animation is capable of contributing to a project.

2016 Independent Games Festival debuts finalists

The Independent Games Festival (IGF) judges have announced the slate of finalists for the esteemed 18th annual awards, which honors the most influential, innovative and exemplary projects in independent game development.

After an initial round of judging by over 400 evaluators, the more than 750 entries for the 2016 IGF Awards were distributed to a group of experts from across the industry for final consideration. These expert juries specializing in distinct disciplines for each category then selected the IGF finalists after playing, discussing and rigorously evaluating them.

Among the slate of artfully crafted titles, a few projects in particular have received award nominations in multiple categories, including Dinosaur Polo Club's minimalistic subway layout game Mini Metro, and Sam Barlow's engrossing crime fiction game Her Story.

New GDC Pitch program helps GDC Play devs hone their pitching skills

Organizers of the 2016 Game Developers Conference are happy to welcome back the popular GDC Play emerging/independent developer showcase to the show this year, with a special new event that will help select participants practice their pitching skills in front of a live audience: GDC Pitch.

A great pitch can secure the future of your studio, or ensure your game has the resources to reach the players who will appreciate it most. At the all-new GDC Pitch, game developers that register to exhibit their game in this year's GDC Play may be selected to receive pitching advice and coaching, then pitch their game an opinionated panel of investors and publishers in front of a live audience. No pressure!

Spider dev shares environmental storytelling tips at GDC 2016

The 2016 Game Developers Conference is taking place in March, and today conference officials highlight a smart, fresh talk from longtime game developer Randy Smith that's part of the GDC 2016 Game Narrative Summit.

Smith is the creative director at Tiger Style, and his session will offer concrete examples of how to successfully (or not so successfully) convey narrative information through your game's environment, drawn from his personal experiences.

GDC 2016: Limbo devs share tips on coding games with striking art styles

It's a new year, and that means the 2016 Game Developers Conference is coming up fast. Today, organizers are excited to highlight a new talk for the March conference from the developers of the critically acclaimed Limbo.

In "Low Complexity, High Fidelity - Inside Rendering," Playdead graphics coder Mikkel Gjoel and visual effects artist Mikkel Svendsen will detail the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside (pictured) -- Playdead's follow-up to the critically acclaimed Limbo.

Here's the game lineup for GDC 2016's Alt.Ctrl.GDC showcase

As we get closer to Game Developers Conference 2016, event organizers have selected 20 games (out of over 100 submissions!) to exhibit at alt.ctrl.GDC, the on-site showcase of alternative control schemes and interactions in games.

That means GDC 2016 attendees who stop by the alt.ctrl.GDC exhibit will have the chance to play some of the most intriguing and inventive games around using unique, one-of-a-kind controllers. You can lick flavored ice pops that also serve as USB controllers to win Planet Licker, for example, or use an actual telephone switchboard to play a game of Hello, Operator! 

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