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Attend GDC and learn how to draw great players to your F2P game

The 2016 Game Developers Conference takes place in March, and event organizers are happy to report that there will be a great talk from Ninja Metrics chief Dmitri Williams about how you can attract players to your game that will have a positive impact on both the overall play experience and your own monetization efforts.

Williams' talk, "Social Impact: Leveraging Community for Monetization, UA and Design," will take place during the GDC 2016 Free to Play Summit and will break down the concept of "social value" -- the social impact players of your games can have on each other -- then show you which genres, mechanics and platforms are driving it.

GDC 2016: Learn what makes Need for Speed's Autolog so compelling

The 2016 Game Developers Conference is just a few months away, and today the folks putting it together are highlighting a cool new talk from Criterion Games producer James Svensson about what made the studio's Autolog system tick -- and why more developers should be studying it.

The Autolog social interaction system debuted in Criterion's 2010 hit Need for Speed: Hot Pursuit, winning critical acclaim for elegantly encouraging players to try and beat their friends' best times on individual in-game challenges.

At GDC 2016, Svensson -- who helped create Autolog -- will look back on how the innovative system was developed in "Beat It. A Retrospective of Need for Speed: Hot Pursuit."  

GDC 2016: Learn to write great NPCs from 80 Days scribe Meg Jayanth

As we get closer to the 2016 Game Developers Conference in March, organizers are excited to highlight a great new talk from 80 Days writer Meg Jayanth that will be taking place at the conference's Game Narrative Summit.

This session is intriguing because it offers a fresh perspective on how to design, write and empower non-player characters, who typically take a back seat to protagonists in game industry conversations about storytelling in games.

In her GDC 2016 talk "Forget Protagonists: Writing NPCs with Agency for '80 Days' and Beyond," Jayanth will draw on her experience writing 80 Days (as well as lots of relevant examples from other games) to explore how game makers can best write three-dimensional, engaging NPCs.

Come out to GDC 2016 and see how Campo Santo made the world of Firewatch

The 2016 Game Developers Conference is coming up quick, and today organizers are excited to reveal another great talk that will take place at the conference in March.

What's especially interesting about this talk is that it spans both the Design and Visual Art tracks of GDC talks, and explores the technical aspects of how artists express their creativity through game design.

Jane Ng, an artist on Firewatch at Campo Santo, will be delivering a postmortem-style presentation on the topic at GDC 2016. Her talk, "Making the World of Firewatch," will discuss the reasons behind various production decisions and how the studio dealt with unexpected issues during production.

Armello, Galak-Z and Soma join GDC 2016 Indie Summit lineup

The Game Developers Conference Indie Games Summit has a history of hosting insightful talks from a diverse array of innovative speakers, and today conference officials are eager to highlight a handful of the talks that will continue that tradition at GDC 2016.

Each of these talks is part of the GDC Indie Games Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Call of Duty: Black Ops III devs share lag-fighting tips at GDC 2016

Organizers of the Game Developers Conference are finalizing a lineup of great talks for GDC 2016 next March, and today they're excited to debut another pair of great expert sessions.

Both of these new talks tackle the nuts and bolts of game design, with one investigating how Call of Duty: Black Ops III developers keep lag to a minimum in multiplayer environments while the other dives deep into what makes a great level editor.

David Brevik will deconstruct Diablo in a GDC 2016 Classic Game Postmortem

Heads up, Diablo fans: Game Developers Conference 2016 officials are excited to announce that a game industry veteran is coming to the show next March to deliver his postmortem of a classic game that defined the action-RPG genre.

David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio's groundbreaking game Diablo at GDC 2016!

Come to GDC 2016 and learn how to teach game balance in schools

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

At the GDC Education Summit RIT assistant professor Ian Schreiber will offer you valuable insight into how you can teach students the basics of balancing games. His talk, "A Course About Game Balance," will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

Hear how Bloodborne's music was made at GDC 2016

With the 2016 Game Developers Conference on the horizon, event organizers are excited to debut another pair of intriguing sessions that should shed light on the art of developing great games and getting them in front of the right audience.

These talks showcase the breadth of knowledge being shared at GDC, with one focusing on the practical challenges of scoring an atmospheric game like Bloodborne while the other explores the more nebulous but critical art of optimizing your game's storefront listing.

Come out to GDC and see how World of Tanks hit it big with console F2P

The 2016 Game Developers Conference is coming up quick, and today organizers reveal two more great talks from expert speakers that are taking place at the conference in March.

Both talks tackle some familiar topics from intriguing angles: one addresses the unique demands of composing music for fast-paced multiplayer shooters, while the other aims to share learnings from one F2P game makers' charge onto consoles.

Inaugural VRDC talks offer insight from VR experts at HBO & Oculus

Game Developers Conference organizers are proud to debut the first pair of announced talks for the inaugural Virtual Reality Developers Conference, a sister conference that will take place alongside GDC 2016 in San Francisco next March.

Much like the eight focused Summits at GDC, the VRDC jumpstarts the week with two full days of lectures, panels, postmortems, and more to foster community-building and knowledge-sharing within the nascent VR/AR development industry. 

Come to GDC 2016 for expert advice on making music for mobile games

Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut another pair of great talks from game industry experts that will take place during the show.

These sessions revolve around the technical challenges of game development, and span the AudioVisual Arts and Production tracks of talks at GDC 2016. If you make art and music for games, you'll want to keep these talks on your radar. 

Get perfect platformer design advice from the N++ devs at GDC 2016

As we prepare to close the book on 2015, Game Developers Conference 2016 officials are working with the best and brightest in the industry to organize a great show next year. Today we're excited to announce two more talks for the March conference that showcase the diverse variety of sessions available in even a single GDC track of talks. 

Both of these talks are part of the popular Design track at GDC 2016, and one will rip into the design tenets and history of an unorthodox game genre to see what comes out while the other explores what two developers have learned in a decade of chasing their dream of building the perfect platformer.

Attend GDC to see how a strong creative vision saved Darkest Dungeon

Game Developers Conference organizers are proud to debut another pair of Summit sessions in which experienced indie game makers will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. Both of the talks announced today will be part of the perennially popular Indie Games Summit at GDC 2016.

GDC 2016 donates Summit passes to charitable venture Indie Giving

Organizers of the 2016 Game Developers Conference are happy to announce that for the fourth year in a row, 30 GDC Indie Games Summit tickets will be donated to the 2016 Indie Giving venture in partnership with the Indie Giving charity effort.

The goal of the agreement with Indie Giving, which is run by FGL chief and indie community veteran Chris Hughes, is to give generous indie game makers an opportunity to attend GDC at an affordable rate, and give back to people in need at the same time.

GDC officials have reserved 30 of the sold-out IGS Summit passes for purchase through the Indie Giving package program. To purchase these $295 packages, you must agree to give back to the local community by volunteering on an onsite project before GDC 2016.

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