Keeping in line with the show's 'persistent gaming' theme, these initial sessions cover major online games such as Star Wars: The Old Republic and League of Legends, as well as the extremely important social games market.
This trio of talks marks the first of many regular updates leading up to this year's GDC Online. The etails on these presentations are as follows:
- As part of the Game Design track, BioWare Austin's Damion Schubert will provide an in-depth look at the studio's approach to online storytelling in a lecture titled "Behind the Curtain: Using MMO Game Systems to Tell BioWare Stories."
Throughout this presentation, Schubert will peel back the layers of major MMO Star Wars: The Old Republic, detailing how BioWare adapted its approach to in-game storytelling to a large scale online game. Along the way, he will outline how The Old Republic's mechanics both helped and hindered the game's narrative.
- Over in the Production track, Riot Games senior producer Travis George will host "Stacking Talent: Growing the League of Legends Team," discussing how to avoid the pitfalls of rapid studio growth.
George spends much of his time ensuring the League of Legends team remains cohesive and focused, and in this talk he will share what he's learned to help other developers uphold established processes, communication channels, and most of all, a sense of studio culture.
- Finally, social game developers Steve Meretzky (VP of game design, Playdom) and Dave Rohrl (VP of game production, FunSockets), will host the GDC Online conference staple, "Social Games: The Year in Review."
As they've done in previous years, the pair will look back at the last year in the social game market, offering their unique insight and analysis on recent trends, successes, lessons learned, and more.
Whether you're new to social games or a seasoned expert, this session will provide an essential overview of the space to help ensure that you're aware of what's happening now, and what might be on the horizon.