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Catch Croteam's Talos Principle postmortem at GDC 2015

The 2015 Game Developers Conference is coming up fast, and today conference officials are excited to announce another great in-depth Indie Games Summit session that attendees of the March conference absolutely must not miss.

We're excited to have Alen Ladavec and Davor Hunski, CTO and CCO (respectively) of Croteam, delivering a postmortem of development on the IGF award-nominated puzzle game The Talos Principle. 

During their session, "Reactive Game Development: The Talos Principle Postmortem", the pair will offer attendees a behind-the-scenes look at the design decisions and creative reactions that guided development of this surprise hit.

Get an inside look at The Long Dark and This War Of Mine at GDC

The Game Developers Conference Indie Games Summit has a history of hosting insightful talks from a diverse array of innovative speakers, and today conference officials are happy to announce a few more notable IGS 2015 talks that you must not miss.

These talks are part of the GDC Indie Games Summit, one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

Platforms like Kickstarter and Steam's Early Access service have revolutionized the way developers make games; thankfully, Hinterland Studios founder Raphael Van Lierop will be relating the lessons he learned about community-powered development in "There Be Monsters: Harnessing the Power of Community-Informed Development for The Long Dark."

Successful game makers share indie biz tips at GDC 2015

What it takes to succeed as an independent game maker changes every year, and so today we're highlighting a few notable cutting-edge talks on the topic that you must see at GDC 2015 in March.

A few years ago, working with a publisher meant working with one team to do all your funding, marketing, distribution, accounting and outreach. Now, you might get funding from three different places, have two different teams working on marketing, distribute it yourself, and outsource the accounting.

What do we fund? Why? What sorts of marketing works? What's the overhead like? What sorts of deals should developers get? At GDC 2015, Adam Saltsman (Finji), Kellee Santiago (OUYA), Greg Rice (Double Fine) and Nigel Lowrie (Devolver Digital) will try to answer these questions as part of the "Indie Publishing: A Whole New World" panel.

Hear game dev tips from Xbox frontman Phil Spencer at GDC

The 2015 Game Developers Conference is coming up fast, and today conference officials are excited to announce another great sponsored session that attendees shouldn't miss when they arrive in San Francisco this March.

Phil Spencer, head of Xbox and gaming at Microsoft, will be delivering an hour-long talk about "The Future of Gaming Across the Microsoft Ecosystem: Creating Games Across Devices."

During the Microsoft-sponsored talk, Spencer aims to show developers some of the ways they can create unique games experiences for Xbox One and Windows 10, as well as what the future holds for creators making game content for the Microsoft ecosystem.

Get practical production tips from an EA researcher at GDC 2015

"Test early, test often" is a popular mantra for player researchers in certain circles of development.

But what do you do with all that data you're gathering on how people play your game, especially when you're designing and testing your design decisions right up until the final days of development?

At GDC 2015, Electronic Arts lead researcher Veronica Zammitto (credited on EA games like Madden NFL 25 and NHL 14) will show you how to distinguish what to focus on and how to maximize findings from testing user experience in the last stages of production in a talk entitled "Moving the Needle: User Research at the End of the Production Cycle."

DirectX 12, PlayStation 4 sponsored sessions coming to GDC 2015

Passes for the Game Developers Conference 2015 are still available, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.

Today we're highlighting a number of informative sponsored sessions from Sony, AMD and other influential game companies. If you're looking for an opportunity to learn about how cutting-edge hardware and software works from a game developer's perspective, these are the talks you want to keep on your radar.

GDC Spotlight Interviews: Intel, Epic and Sungame

| January 2015

In This Issue:

  • Intel - Christos Georgiopoulos, VP, Software & Services Group and GM, Developer Relations Div. at Intel, reveals the cool game technology it is delivering by working with the top game engine vendors, and what will be hot at Intel's eight GDC 2015 sessions.

Brenda Romero and David Braben win prime GDCA 2015 awards

Organizers of the 15th Annual Game Developers Choice Awards, the peer-awarded highest honors in video game development, have revealed its first two special award winners for this year.

The Ambassador Award, honoring someone who is helping video games "advance to a better place" through advocacy or action, is going to game designer and academic Brenda Romero, who has been a key figure in video games throughout more than three decades of standout game design, teaching, and advocacy. The Pioneer Award, honoring breakthrough tech and game design milestones, is being awarded to David Braben, the co-creator of seminal 3D space exploration title Elite - now in resurgence with Elite: Dangerous - and co-founder of the foundation for the popular 'hobbyist computer revival' Raspberry Pi device.

Learn to write better sex, liars and mobile games at GDC 2015

Crafting powerful, compelling narrative in your games is tricky business, so today GDC organizers are highlighting a few notable talks on the subject that you must see at GDC 2015 in March.

These talks on writing better sex, liars and mobile games are part of the GDC Narrative Summit, one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

Learn how to make your game just completely hilarious at GDC 2015

Being funny is hard. Making a video game that's consistently funny seems nearly impossible, especially if that game is played by millions of different people.

The Stanley Parable is a game that was played by millions of people and did manage to be funny; at GDC 2015 in March one of the men who made it happen, William Pugh, will lead a talk titled "How To Make Your Game Just Completely Hilarious: The Stanley Parable."

We weren't quite sure how to sum it up, so we thought we'd defer to Mr. Pugh and copy in the description he wrote himself:

GDC 2015 partners with iam8bit to showcase the Wheel of Whimsy

Game Developers Conference officials are excited to announce that the creative impresarios behind iam8bit will make a triumphant return to GDC 2015 this year, with a whimsical interactive exhibit that will be available for all GDC passholders (from Expo to All-Access) to play at various points during the week of the conference.

In previous years iam8bit has hosted photo booths and game shows on the GDC show floor, but this time around they're celebrating five years of GDC collaboration by asking conference attendees to step up and test their nerd cred by playing one of four unique games at the Wheel of Whimsy.

Every hour, one lucky attendee will have an opportunity to spin and select what video game-themed extravaganza they'll play to distract them from their important meetings - Cheat Code, Pixlatr, Bingo or Karaoke.

Get community management tips from MMO experts at GDC 2015

Game Developers Conference officials have added a new Community Management Summit to the GDC 2015 lineup that will better address the needs of contemporary game developers, and today they're excited to debut a cutting-edge talk on the topic.

Games have traditionally been used for entertainment and fantasy play outside the realities of the real world. But as real-world culture issues arise within our game communities, our traditional management techniques and policies may not be up to that challenge.

With that in mind, three veterans of online communities will discuss not only what has both worked and failed in existing communities, but also discuss what else could and should be tried to protect the fun games can provide without losing player passion.

2015 Independent Games Festival announces Student Showcase winners

The Independent Games Festival is pleased to announce the winners for the ninth annual Student Showcase, which celebrates the brightest and most innovative creations to come out of universities and games programs from around the world in the past year, in advance of the 17th annual presentation of its prestigious awards.

This year's showcase of top student talent include the fast-paced "five minutes or less" real-time strategy game Interloper from Dutch student development team Monogon Games, the stark, fast-paced falling action game Downwell from a student developer at Tokyo's University of the Arts, and strikingly topical arcade-style experience Rooftop Cop, a game from NYU Tisch School of the Arts student Stephen Lawrence Clark, which challenges people to play through a collection of five vignettes about a police force that has forgotten who they are meant to police -- and why.

Fresh GDC talks span Sunset Overdrive, Pixar and interior design

As the GDC 2015 lineup continues to grow, conference officials are excited to highlight a few notable talks on game art design that you should keep an eye on.

These talks are part of the Visual Arts track for GDC 2015's Main Conference, which will take place Wednesday-Friday, March 4-6 at the Moscone Center in San Francisco, CA. This in-depth track is available for All-Access and Main Conference pass holders, and remains one of the more popular and exciting tracks of the show

Don't miss these GDC 2015 talks - or today's Early Reg deadline

Developers, this is it -- early registration for Game Developers Conference 2015 ends today, January 21 at 11:59 PM Pacific, and conference organizers are encouraging anyone interested in attending to register now at the discounted rate.

When you register you'll be securing your access to a wide variety of game development talks, roundtable discussions, postmortems and workshops from the best and brightest our industry has to offer.

GDC 2015 organizers have already revealed numerous notable sessions as part of the show's Main Conference, which features tracks on Business Marketing & ManagementGame DesignProductionProgramming and Visual ArtsAudio and Advocacy. More will be announced in the weeks to come, and we thought we'd take a moment to highlight some of the Design talks you mustn't miss when the conference kicks off at San Francisco's Moscone Convention Center in March.

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