Sunset Overdrive design challenges laid bare at GDC 2015
This week sees the release of Sunset Overdrive, an ambitious open-world game from Insomniac Games. The independent studio has spent two decades working on well-regarded linear games in PlayStation franchises like Spyro, Ratchet & Clank and Resistance.
But Sunset Overdrive is different -- it's a non-linear Xbox One game set in a colorful post-apocalyptic sprawl, and Insomniac faced some significant challenges during its development.
GDC 2015 attendees have the opportunity to learn about those experiences from Insomniac game designer Liz England, who will speak at length about the game's development in a session titled "Transitioning from Linear to Open World Design with Sunset Overdrive" at next year's March conference.