With online registration now open for GDC Online 2012, show organizers have begun unveiling new talks for the October event, this time revealing three new lectures covering EA's approach to multiplatform franchises, tips for taking PR into your own hands, and advice for conducting A/B tests within social games.
These talks all fall within GDC Online's main conference, which takes place Tuesday, October 9 to Thursday, October 11 at the Austin Convention Center at Austin, Texas.
The full details on these newly-announced sessions are as follows:
- As part of the Business & Marketing track, Playfish co-founder and EA EVP of digital Kristian Segerstrale (Pet Society, SimCity Social) will host "Bet on IP and Platform," which covers how to create successful brands that can succeed on nearly any platform.
Looking at EA's own strategy in particular, key social game pioneer Segerstrale (pictured) will discuss how to ensure a franchise such as The Sims can succeed across multiple devices, while sharing insight on how to turn "the industry's biggest titles into 365-day a year services."
- Over in the Production track, Valerie Massey, the director of community development at the community analytics company Clara, will outline some essential tools for taking care of your own low-cost media outreach for online games.
During this session, titled "Public Relations 101: Make Your Own Media Magic," the former CCP employee will ensure attendees walk away knowing how to "[put] together a basic media kit and contact list, how to kick off their PR efforts," and how to avoid common mistakes with the press.
- Finally, Jesse Hull of the social game company GSN Games (top 100 Facebook app Games By GSN) will host the Business & Marketing track lecture, "A Holistic Approach to A/B Testing," detailing how developers can make their online social games more efficient and more appealing to their players.
Building upon his critically acclaimed GDC 2012 session, Hull will explain how to most effectively implement A/B testing, helping developers avoid common pitfalls, establish effective procedures, and hopefully make better online games.